Tobias
14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" ( #5543 )
2022-11-04 20:25:50 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
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Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows ( #6166 )
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* Fix socket poll and handling in windows
* Fix clang
* Add guest timing adjust
* Use platform independent time fetch
* Use proper type in time_point
* Fix ambiguous function call
* Do suggestions
* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games ( #6161 )
2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7
clang format
2022-10-23 13:19:33 +05:30
SachinVin
ae6b7edc25
gc_adapter.cpp: add missing include
2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1
Core: Port Exclusive memory impl from yuzu
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core\arm\dynarmic\arm_dynarmic.cpp: fix build
core\arm\dynarmic\arm_dynarmic.cpp: Fixes
CPP 20
2022-10-23 13:19:33 +05:30
SachinVin
4a590d1fcb
xbyak: Correct xbyak include directory
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xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable ( #6157 )
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previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
67c4b87184
Add internet permission to android build ( #6167 )
2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules ( #6156 )
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* ccache: rename option as not to conflict with submodules
* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping ( #6144 )
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* Android: add app UI settings for custom textures and texture dumping.
* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)
* Android: Add custom texture and texture dumping config.ini settings
* Register image interface line added.
* Update src/android/app/src/main/res/values/strings.xml
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* Update src/android/app/src/main/jni/lodepng_image_interface.cpp
Whoops
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* clang-format attempt #1
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions ( #6152 )
2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc ( #6149 )
2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib ( #6147 )
2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues ( #6148 )
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset ( #6141 )
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Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
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pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch
fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
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ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
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This reverts commit 07a69b7c7b
.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8
Qt: Retranslate GameList header and Filter line
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Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593
ui: Fix Game Compatibility list translations
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Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
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* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77
GetShaderCacheVersionHash: add comment explaining where the hash comes from
2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04
Include gl_shader_util in shader cache version hash calculation
2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache
2022-09-01 19:50:32 +05:30
emufan4568
10c7aa402d
gl_shader_util: Downgrade GLSL to 430
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* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312
Run clang format once more
2022-08-29 21:37:38 +03:00
GPUCode
48d5ec5c00
core: Update GL result enum
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
SachinVin
ddc802d2b4
android: add canary and nightly flavours + fix git version tags
2022-08-24 22:01:33 +05:30
GPUCode
13f38e0be5
citra_qt: Update error messages
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS
2022-08-23 16:48:19 +03:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case
2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose()
2022-08-22 18:11:26 -04:00
emufan4568
12f84e18dc
externals: Upgrade glad to latest version
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* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc
video_core: Run clang format
2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f
rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug
2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864
rasterizer_cache: Make cache reset on resolution/filter change more explicit
2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline
2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448
cached_surface: Add missing include
2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e
rasterizer_cache: Always create TextureDownloaderES
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* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397
rasterizer_cache: Remove remaining OpenGL code
2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14
gl_rasterizer: Fix minor warnings and improve readability
2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874
renderer_opengl: Remove GLvec* types
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* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
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If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00