Commit graph

3931 commits

Author SHA1 Message Date
Hamish Milne
e3c0211b74 Fix clang format 2020-02-13 17:41:22 +08:00
Hamish Milne
eb67167b7c Serialize IR service 2020-02-13 17:41:22 +08:00
Hamish Milne
8bd3e8cd27 Serialize HTTP service 2020-02-13 17:41:22 +08:00
Hamish Milne
74361fa3fb Serialize HID service 2020-02-13 17:41:21 +08:00
Hamish Milne
30494c06a4 Serialize GSP service 2020-02-13 17:41:21 +08:00
Hamish Milne
9877bf7d48 Change how the boost target works; disable external warnings in MSVC 2020-02-13 17:41:20 +08:00
Hamish Milne
d041901a30 Some more CI fixes 2020-02-13 17:41:20 +08:00
Hamish Milne
c7106e232f Fix a bug on mingw 2020-02-13 17:41:16 +08:00
Hamish Milne
d6862c2fca Some CI fixes 2020-02-13 17:40:52 +08:00
Hamish Milne
7b846ffa98 clang-format fixes 2020-02-13 17:39:15 +08:00
Hamish Milne
d482fb359c Attempting to fix mingw on windows 2020-02-13 17:38:25 +08:00
Hamish Milne
6917eaf53b Use load_construct_data for kernel objects 2020-02-13 17:38:25 +08:00
Hamish Milne
3ed8d95866 Serialize FS service; some compiler fixes 2020-02-13 17:38:24 +08:00
Hamish Milne
d1096de245 Added FRD service serialization 2020-02-13 17:38:24 +08:00
Hamish Milne
4354179156 Added ERR service serialization 2020-02-13 17:38:23 +08:00
Hamish Milne
452ae2e371 Added DSP service serialization 2020-02-13 17:38:23 +08:00
Hamish Milne
30fe2bfe38 Added DLP service serialization 2020-02-13 17:38:23 +08:00
Hamish Milne
a0c3b91785 Added CSND serialization 2020-02-13 17:38:23 +08:00
Hamish Milne
17b9cbefef CAM service serialization 2020-02-13 17:38:22 +08:00
Hamish Milne
1185d62792 BOSS service serialization 2020-02-13 17:38:22 +08:00
Hamish Milne
5265c79056 APT service serialization 2020-02-13 17:38:21 +08:00
Hamish Milne
3e752002c4 Replace g_kernel with Core::Global etc. 2020-02-13 17:38:21 +08:00
Hamish Milne
e707685c2a Serialize AM services 2020-02-13 17:38:20 +08:00
Hamish Milne
89e4e49a63 Finished AC and ACT service serialization 2020-02-13 17:38:20 +08:00
Hamish Milne
3fd5c431f1 Service serialization framework; done AC 2020-02-13 17:38:20 +08:00
Hamish Milne
ac0337d8df Started IPC services serialization 2020-02-13 17:38:19 +08:00
Hamish Milne
7a5bde0b44 Serialize service manager, server prt 2020-02-13 17:38:19 +08:00
Hamish Milne
4f95575d41 Serialize some more kernel objects 2020-02-13 17:38:18 +08:00
Hamish Milne
8c81500dee Serialize kernel/hle/memory 2020-02-13 17:38:18 +08:00
Hamish Milne
c284192a87 Serialize geometry_pipeline 2020-02-13 17:38:17 +08:00
Hamish Milne
f557d26b40 Added CPU, mutex, process, thread, timer 2020-02-13 17:38:16 +08:00
Hamish Milne
06891d9454 Added client/server objects 2020-02-13 17:38:16 +08:00
Hamish Milne
5035e68dad Added derived kernel objects 2020-02-13 17:38:15 +08:00
Hamish Milne
f79c9668a3 Added shader state; WIP kernel objects 2020-02-13 17:38:10 +08:00
Hamish Milne
6f00976ab5 video_core serialization 2020-02-13 17:34:16 +08:00
Hamish Milne
ee2cae2093 Added core serialization 2020-02-13 17:34:13 +08:00
Hamish Milne
dc04774ece Added POD serialization 2020-02-13 17:27:51 +08:00
Hamish Milne
6940c99ed6 Added boost serialization 2020-02-13 17:27:50 +08:00
zhupengfei
4273b967b5
core/file_sys: Do not apply the same mods to DLCs
Now you can apply separate mods to DLCs and mods for the original title won't be applied.
2020-02-11 14:03:07 +08:00
zhupengfei
b81c9bd738
fix clang format 2020-02-10 07:41:31 +08:00
zhupengfei
d9ae4c332d
layered_fs: Do not open all replacement files on load
Instead open them when we want to read them. This is because the standard library has a limit on the number of opened files.
2020-02-09 21:48:42 +08:00
zhupengfei
13e2d534e9
core: Add dump RomFS support
This is added to LayeredFS, then the NCCH container and then the loader interface.
2020-02-09 20:59:31 +08:00
James Rowe
17e9522921
Merge pull request #5069 from vitor-k/min-window2
Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
zhupengfei
db18f6c79a
Address review
simplify code
2020-02-07 23:53:00 +08:00
zhupengfei
2ec99b83aa
core: Reset archive_manager on shutdown.
This holds the archives which include the SelfNCCH archive which holds the RomFS files. If we don't reset it the LayeredFS class can't get destructed and mods files won't be released.
2020-02-07 23:45:02 +08:00
zhupengfei
6e0afbaa19
Fix build
Explicitly use `std::min<std::size_t>`

Added virtual destructor
2020-02-07 16:26:33 +08:00
zhupengfei
eed9de2336
core/file_sys: Allow exheader replacement to be read from mods path
The previous method (filename.exheader) can still be used.
2020-02-07 15:55:35 +08:00
zhupengfei
53d0c618a0
core/file_sys: Read mods for the original title for updates
Updates can override RomFS and ExeFS, therefore we should apply the mods to them as well.
2020-02-07 15:20:20 +08:00
zhupengfei
91e5a39a08
core/file_sys: Allow exefs mods to be read from mods path
The original path (file_name.exefsdir) is still supported, but alternatively users can choose to put exefs patches in the same place as LayeredFS files (`load/mods/<Title ID>/exefs`).
2020-02-07 15:20:19 +08:00
zhupengfei
8a570bf00c
core: Use LayeredFS while reading RomFS
Only enabled for NCCHs that do not have an override romfs.

LayeredFS files should be put in the `load` directory in User Directory. The directory structure is similar to yuzu's but currently does not allow named mods yet. Replacement files should be put in `load/mods/<Title ID>/romfs` while patches/stubs should be put in `load/mods/<Title ID>/romfs_ext`.
2020-02-07 15:20:18 +08:00
zhupengfei
890405bb7c
core/file_sys: LayeredFS implementation
This implementation is different from Luma3DS's which directly hooks the SDK functions. Instead, we read the RomFS's metadata and figure out the directory and file structure. Then, relocations (i.e. replacements/deletions/patches) are applied. Afterwards, we rebuild the metadata, and assign 'fake' data offsets to the files. When we want to read file data from this rebuilt RomFS, we use binary search to find the last data offset smaller or equal to the given offset and read from that file  (either from the original RomFS, or from replacement files, or from buffered data with patches applied) and any later files when length is not enough.

The code that rebuilds the metadata is pretty complex and uses quite a few variables to keep track of necessary information like metadata offsets. According to my tests, it is able to build RomFS-es identical to the original (but without trailing garbage data) when no relocations are applied.
2020-02-07 15:19:57 +08:00
zhupengfei
83e0cc45f4
core/file_sys: Make RomFSReader an abstract interface
The original RomFSReader is renamed to DirectRomFSReader that directly reads the RomFS.
2020-02-07 15:19:53 +08:00
zhupengfei
05a82b15e6
swkbd: Fix digit filter
The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
Vitor Kiguchi
2035207dde log disk shader cache setting 2020-01-23 00:49:17 -03:00
Vitor Kiguchi
b713fe3329 Address review comments 2020-01-22 12:51:04 -03:00
Vitor Kiguchi
157f82141d Make a separate function for getting minimum size based on layout 2020-01-21 19:31:39 -03:00
Vitor Kiguchi
0dcb886ef2 clang format 2020-01-21 14:24:16 -03:00
Vitor Kiguchi
718f04af6d Correctly treat cases when current size is smaller than the minimum defined by the layout 2020-01-21 13:32:51 -03:00
Vitor Kiguchi
5d0353c391 correct ProcessConfigurationChanges 2020-01-20 23:00:33 -03:00
Vitor Kiguchi
6e1a873e57 use the defined constants instead of magic numbers for screen dimensions 2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc Change min_client_area_size based on layout 2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
c2179a1dd0 log the upright screen setting 2020-01-20 22:32:16 -03:00
Vitor Kiguchi
be88d2a59a implement upright orientation for side and large frame layouts 2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
6f269c375f citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe
45bc5b465e Add a error log for unsupported configurations for disk cache 2020-01-15 19:58:34 -07:00
James Rowe
d03d201482 Add GetRenderer to core 2020-01-15 19:58:34 -07:00
James Rowe
b5bc05738c Add settings for disk shader cache 2020-01-15 19:58:33 -07:00
Léo Lam
756d231ff9 file_sys: Add support for BPS patches
The BPS format allows distributing patches that are smaller and that do
not contain copyrighted content if data is relocated
(unlike non-trivial IPS patches).

This is essential for games such as MM3D that have three barely
different code revisions. Supporting all three versions would
demand an unreasonable amount of work; with BPS patches only one
version has to be supported.
2019-12-22 10:46:47 +01:00
Léo Lam
3140086c60 file_sys: Handle patch applying failures
This changes ApplyCodePatch to return a ResultStatus, which makes it
possible to determine whether patch applying has failed. Previously,
only a boolean was returned, and false was returned when no patch
was found OR when a patch was found but applying it failed.

This also changes AppLoader_NCCH to return an error if patching fails
because the executable is likely to be left in an inconsistent state
and we should not proceed booting in that case.
2019-12-22 10:46:47 +01:00
Léo Lam
1377be9902 file_sys: Move IPS patching code into separate source file
In anticipation of a new BPS patcher.
2019-12-22 10:46:47 +01:00
James Rowe
b559d1a495 Add missing vsync telemetry field
Was removed as part of #4940 but readded again.
2019-12-16 19:30:28 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
36c5058d66 Reintroduce a vsync option for people with really bad drivers 2019-12-15 15:42:05 -07:00
Cameron Cawley
9a45d32a5f common/cpu_detect: Remove Common::CPUVendor
It's only used by telemetry, where the information it provides can be gained from the brand string.
2019-12-09 22:39:56 +00:00
zhupengfei
17ba846a3f
applets/swkbd: Remove text memory clearing
The text shared memory wasn't supposed to be cleared according to my comparison with the LLE swkbd. This can cause issues in certain games such as Harvest Moon.

A null terminator is added to the text copied to mark the end of the string.
2019-12-01 23:01:07 +08:00
vvanelslande
e1e136d72f service/mic: actually use the specified device 2019-11-11 17:15:10 -05:00
vvanelslande
1f708e8bad settings, configure_input: fix rename input profile 2019-11-09 16:55:03 -05:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
9c32c0b98b Change from render to texture to render to renderbuffer 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
6fff8e3921 Remove screen change detection since it breaks make changing screen. (Still need to test windows) 2019-11-09 13:12:29 -07:00
James Rowe
8d17aa40fd Remove vsync setting 2019-11-09 13:12:26 -07:00
James Rowe
c2e7903825 Split graphics out of EmuWindow in preparation of shared contexts 2019-11-09 13:10:17 -07:00
James Rowe
db7a627a2e Add scope acquire context to simplify MakeCurrent and DoneCurrent calls 2019-11-09 13:10:17 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
Khangaroo
5450d4980d crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping

hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo
8a98310a16 address more comments, fix dumping textures that already got dumped 2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo
f09489475a fix texture dumping on opengl es, create load folder if none exists if custom textures is enabled 2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc fix preload textures being enabled when it shouldn't
address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927 qimageinterface fixes, remove old lodepng, address more comments 2019-11-09 12:56:24 -07:00
Khangaroo
b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo
5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00