bunnei
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bab30bcd6e
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Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
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2016-04-22 08:15:51 -04:00 |
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tfarley
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22f3a7e94c
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HWRasterizer: Texture forwarding
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2016-04-21 17:27:56 -04:00 |
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tfarley
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e46d086189
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Config: Add scaled resolution option
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2016-04-21 17:27:48 -04:00 |
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bunnei
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14cc1ed911
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Merge pull request #1655 from JayFoxRox/hw-dot3
OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-21 16:39:36 -04:00 |
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bunnei
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142a5dc3f5
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Merge pull request #1625 from JayFoxRox/sw-blend-func
Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 20:20:15 -04:00 |
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Jannik Vogel
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e2b63a2dd7
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Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 22:44:24 +02:00 |
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Lioncash
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4501a9eb50
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debug_utils: use std::make_unique for initializing PicaTrace
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2016-04-14 22:05:28 -04:00 |
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bunnei
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aff35d3e58
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Merge pull request #1665 from lioncash/file
IOFile: Minor API changes
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2016-04-14 16:28:15 -04:00 |
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bunnei
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d7fe2784cc
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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2016-04-13 23:04:53 -04:00 |
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bunnei
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3f623b2561
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
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2016-04-13 23:04:53 -04:00 |
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bunnei
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847fb951e2
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shader_jit_x64: Free memory that's no longer needed after compilation.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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60aa72e117
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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60749f2cda
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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1d45b57939
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shader_jit_x64: Separate initialization and code generation for readability.
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2016-04-13 23:04:50 -04:00 |
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bunnei
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6e0319eec9
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
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2016-04-13 23:04:49 -04:00 |
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bunnei
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f3afe24594
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shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
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2016-04-13 23:04:49 -04:00 |
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bunnei
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ffcf7ecee9
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shader: Remove unused 'state' argument from 'Setup' function.
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2016-04-13 23:04:48 -04:00 |
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bunnei
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a5a74eb121
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shader_jit_x64: Specify shader main offset at runtime.
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2016-04-13 23:04:47 -04:00 |
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bunnei
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c9d10de644
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shader_jit_x64: Allocate each program independently and persist for emu session.
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2016-04-13 23:04:47 -04:00 |
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bunnei
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4632791a40
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shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
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2016-04-13 23:04:44 -04:00 |
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bunnei
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135aec7bea
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shader_jit_x64: Fix strict memory aliasing issues.
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2016-04-13 23:04:43 -04:00 |
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Lioncash
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a4120ca66c
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file_util: Don't expose IOFile internals through the API
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2016-04-13 20:17:17 -04:00 |
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Jannik Vogel
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ff7c798d86
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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
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2016-04-10 22:07:06 +02:00 |
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Jannik Vogel
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0ad050f85d
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OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-10 15:31:24 +02:00 |
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Jannik Vogel
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35a92b4097
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OpenGL: Respect buffer-write allow registers
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2016-04-08 22:57:11 +02:00 |
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Jannik Vogel
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c6bbc41984
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OpenGL: Split buffer-write mask sync into seperate functions
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2016-04-08 22:42:44 +02:00 |
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Jannik Vogel
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fa24df7340
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Rasterizer: Respect buffer-write allow registers
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2016-04-08 22:35:22 +02:00 |
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Jannik Vogel
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d47605b2ed
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OpenGL: Keep stencil-test and framebuffer.depth_format in sync
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2016-04-08 22:35:17 +02:00 |
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bunnei
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6e750ae12d
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Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
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2016-04-07 19:52:02 -04:00 |
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Mathew Maidment
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aa6380e5bc
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Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
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2016-04-05 20:10:11 -04:00 |
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MerryMage
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a06dcfeb61
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Common: Remove Common::make_unique, use std::make_unique
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2016-04-05 13:31:17 +01:00 |
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Emmanuel Gil Peyrot
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3219be8ee0
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OpenGL: Fix a double framebuffer completeness checks.
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2016-04-03 17:00:44 +01:00 |
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Jannik Vogel
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693cbc1f8f
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OpenGL: Check for framebuffer completeness
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2016-04-03 17:06:05 +02:00 |
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Jannik Vogel
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c26b141407
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Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
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2016-04-01 02:14:43 +02:00 |
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Yuri Kunde Schlesner
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81004211dd
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
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2016-03-23 20:18:40 -07:00 |
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Yuri Kunde Schlesner
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0c447e0a06
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
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2016-03-23 20:02:05 -07:00 |
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bunnei
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ebbba0d381
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Merge pull request #1508 from JayFoxRox/vs-output-map
Respect vs output map
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2016-03-22 11:59:12 -04:00 |
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bunnei
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784c5539ea
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Merge pull request #1538 from lioncash/dot
shader_interpreter: use std::inner_product for the dot product
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2016-03-20 00:35:06 -04:00 |
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bunnei
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58852bedbf
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Merge pull request #1535 from JayFoxRox/fix-align
PICA: Alignment happens locally in vertex
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2016-03-17 20:00:00 -04:00 |
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Lioncash
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63e956cc7a
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video_core: Don't cast away const
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2016-03-17 02:01:38 -04:00 |
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Lioncash
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4d89df8df2
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shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
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2016-03-17 01:00:30 -04:00 |
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Lioncash
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c928b04eee
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core/video_core: Make NumIds functions constexpr
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2016-03-17 00:29:47 -04:00 |
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Lioncash
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39baad9926
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core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
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2016-03-17 00:27:15 -04:00 |
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Jannik Vogel
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7eef9ebc3b
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PICA: Alignment happens locally in vertex
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2016-03-17 02:24:20 +01:00 |
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bunnei
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55f24e1cf4
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Merge pull request #1519 from JayFoxRox/vp-offset-fix
PICA: Fix viewport offset
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2016-03-16 14:19:53 -04:00 |
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bunnei
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96cafbe4cc
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Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
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2016-03-16 13:18:51 -04:00 |
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Jannik Vogel
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9aad2f29bb
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PICA: Fix MAD/MADI encoding
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2016-03-15 20:01:25 +01:00 |
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Jannik Vogel
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964cfaea47
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PICA: Fix viewport offset
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2016-03-14 18:37:33 +01:00 |
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Jannik Vogel
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f746a00964
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Respect vs output map
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2016-03-14 13:03:34 +01:00 |
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Jannik Vogel
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a66c186e81
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PICA: Align vertex attributes
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2016-03-13 04:54:23 +01:00 |
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bunnei
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6efb710b28
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shader_jit_x64: Clear cache after code space fills up.
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2016-03-12 12:15:49 -05:00 |
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bunnei
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c103759cdc
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shader_jit_x64: Make assert outputs more useful & cleanup formatting.
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2016-03-12 12:06:28 -05:00 |
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bunnei
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46f78b7f19
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shader: Update log message to use proper log class.
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2016-03-12 12:03:32 -05:00 |
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Yuri Kunde Schlesner
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305e63d9ea
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Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
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2016-03-09 20:08:38 -08:00 |
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bunnei
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4a2d1571bc
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Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
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2016-03-09 10:57:38 -05:00 |
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Lioncash
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88d604383e
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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bunnei
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8530a2d7df
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Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
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2016-03-08 23:12:04 -05:00 |
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Lioncash
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4b5b32e721
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renderer_base: In-class initialize variables
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2016-03-08 21:46:47 -05:00 |
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Lioncash
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be913040a8
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render_base: Clarify/normalize getter functions
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2016-03-08 21:45:24 -05:00 |
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Lioncash
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bf76afc68d
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renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
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2016-03-08 21:31:44 -05:00 |
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LittleWhite
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4be68dddfb
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Improve error report from Init() functions
Add error popup when citra initialization failed
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2016-03-08 22:05:25 +01:00 |
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Yuri Kunde Schlesner
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c58bc25d5b
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Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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2016-03-05 20:16:20 -08:00 |
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Dwayne Slater
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6b775034dd
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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2b00bdec1f
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Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
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2016-02-25 19:36:27 -05:00 |
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MerryMage
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0801363840
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renderer_opengl: Initalise fragment shader LUT textures
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2016-02-26 00:12:38 +00:00 |
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bunnei
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e04e6aabbc
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Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
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2016-02-24 18:15:16 -08:00 |
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Dwayne Slater
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ed8072b48b
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Fix out of bounds array access when loading a component >= 12
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2016-02-20 19:03:14 -05:00 |
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Dwayne Slater
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82fc075ff6
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Add support for padding vertex attributes
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2016-02-20 19:00:31 -05:00 |
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MerryMage
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6c71858c5c
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BitField: Make trivially copyable and remove assignment operator
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2016-02-12 19:51:16 +00:00 |
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bunnei
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19557aaab3
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pica: Cleanup lighting register definitions and documentation.
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2016-02-05 17:20:25 -05:00 |
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bunnei
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c4d318f691
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gl_rasterizer: Use alignas(16) instead of explicit padding.
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2016-02-05 17:20:24 -05:00 |
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bunnei
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aaa7beeda8
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renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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8e9318f20a
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gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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b694423d09
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pica_types: Fix typo in docstring.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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a949fd5f25
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pica_types: Replace float24/20/16 with a template class.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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d171822dce
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command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
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2016-02-05 17:20:20 -05:00 |
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bunnei
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310a1c30ca
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gl_rasterizer: Remove unnecessary casts.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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c229503f4a
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gl_rasterizer: Fix PicaShaderConfig on GCC.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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9dfb223d26
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gl_rasterizer: Initial implementation of bump mapping.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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449902b558
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gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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2016-02-05 17:20:17 -05:00 |
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bunnei
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348c9c9ff3
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gl_shader_gen: Implement lighting red, green, and blue reflection.
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2016-02-05 17:20:16 -05:00 |
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bunnei
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01b407638c
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gl_shader_gen: View should be normalized.
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2016-02-05 17:20:15 -05:00 |
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bunnei
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c37de30cfc
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gl_shader_gen: Implement fragment lighting fresnel effect.
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2016-02-05 17:20:13 -05:00 |
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bunnei
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0e67c21c9e
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gl_shader_gen: Implement fragment lighting specular 1 component.
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2016-02-05 17:19:16 -05:00 |
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bunnei
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781b046579
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gl_shader_gen: Add support for D0 LUT scaling.
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2016-02-05 17:18:36 -05:00 |
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bunnei
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3d89dacd56
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gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
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2016-02-05 17:17:35 -05:00 |
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bunnei
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6307999116
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pica: Cleanup and add some comments to lighting registers.
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2016-02-05 17:17:34 -05:00 |
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bunnei
|
6878ba7608
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gl_rasterizer: Minor naming refactor on Pica register naming.
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2016-02-05 17:17:33 -05:00 |
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bunnei
|
76f303538b
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gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
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2016-02-05 17:17:33 -05:00 |
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bunnei
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5f3bad8fb1
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gl_shader_gen: Fix directional lights.
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2016-02-05 17:17:32 -05:00 |
|
bunnei
|
bdc72d0904
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gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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2016-02-05 17:17:32 -05:00 |
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bunnei
|
603b619cbe
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gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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2016-02-05 17:17:31 -05:00 |
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bunnei
|
021cb0bced
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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2016-02-05 17:17:31 -05:00 |
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bunnei
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bf89870437
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renderer_opengl: Initial implementation of basic specular lighting.
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2016-02-05 17:17:30 -05:00 |
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bunnei
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e34fa6365f
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renderer_opengl: Implement HW fragment lighting distance attenuation.
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2016-02-05 17:17:30 -05:00 |
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bunnei
|
e9af70eaf3
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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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2016-02-05 17:17:29 -05:00 |
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bunnei
|
afbef52516
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renderer_opengl: Implement diffuse component of HW fragment lighting.
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2016-02-05 17:17:29 -05:00 |
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bunnei
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b003075570
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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bunnei
|
281bc90ad2
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pica: Implement fragment lighting LUTs.
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2016-02-05 17:17:27 -05:00 |
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bunnei
|
4369767c72
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pica: Add decodings for distance attenuation and LUT registers.
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2016-02-05 17:17:26 -05:00 |
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