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286 lines
10 KiB
C++
286 lines
10 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/log.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hw/gpu.h"
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#include "video_core/video_core.h"
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namespace GPU {
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RegisterSet<u32, Regs> g_regs;
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u64 g_last_ticks = 0; ///< Last CPU ticks
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/**
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* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
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* @param
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*/
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void SetFramebufferLocation(const FramebufferLocation mode) {
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switch (mode) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
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framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
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//framebuffer_sub.address_left2 = unknown;
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framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
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//framebuffer_sub.address_right2 = unknown;
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break;
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}
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case FRAMEBUFFER_LOCATION_VRAM:
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
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//framebuffer_sub.address_left2 = unknown;
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framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
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//framebuffer_sub.address_right2 = unknown;
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break;
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}
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}
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}
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/**
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* Gets the location of the framebuffers
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* @return Location of framebuffers as FramebufferLocation enum
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*/
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FramebufferLocation GetFramebufferLocation(u32 address) {
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if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
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return FRAMEBUFFER_LOCATION_VRAM;
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} else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
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return FRAMEBUFFER_LOCATION_FCRAM;
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} else {
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ERROR_LOG(GPU, "unknown framebuffer location!");
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}
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return FRAMEBUFFER_LOCATION_UNKNOWN;
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}
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u32 GetFramebufferAddr(const u32 address) {
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switch (GetFramebufferLocation(address)) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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return Memory::VirtualAddressFromPhysical_FCRAM(address);
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case FRAMEBUFFER_LOCATION_VRAM:
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return Memory::VirtualAddressFromPhysical_VRAM(address);
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default:
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ERROR_LOG(GPU, "unknown framebuffer location");
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}
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return 0;
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}
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/**
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* Gets a read-only pointer to a framebuffer in memory
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* @param address Physical address of framebuffer
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* @return Returns const pointer to raw framebuffer
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*/
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const u8* GetFramebufferPointer(const u32 address) {
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u32 addr = GetFramebufferAddr(address);
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return (addr != 0) ? Memory::GetPointer(addr) : nullptr;
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}
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template <typename T>
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inline void Read(T &var, const u32 raw_addr) {
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u32 addr = raw_addr - 0x1EF00000;
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int index = addr / 4;
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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return;
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}
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var = g_regs[static_cast<Regs::Id>(addr / 4)];
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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addr -= 0x1EF00000;
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int index = addr / 4;
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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return;
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}
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g_regs[static_cast<Regs::Id>(index)] = data;
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switch (static_cast<Regs::Id>(index)) {
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// Memory fills are triggered once the fill value is written.
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// NOTE: This is not verified.
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case Regs::MemoryFill + 3:
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case Regs::MemoryFill + 7:
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{
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const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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// TODO: Not sure if this check should be done at GSP level instead
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if (config.address_start) {
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// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
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u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
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for (u32* ptr = start; ptr < end; ++ptr)
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*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
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}
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break;
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}
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case Regs::DisplayTransfer + 6:
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{
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const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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if (config.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
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for (int y = 0; y < config.output_height; ++y) {
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// TODO: Why does the register seem to hold twice the framebuffer width?
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for (int x = 0; x < config.output_width / 2; ++x) {
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int source[4] = { 0, 0, 0, 0}; // rgba;
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switch (config.input_format) {
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case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Most likely got the component order messed up.
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u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
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source[0] = srcptr[0]; // blue
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source[1] = srcptr[1]; // green
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source[2] = srcptr[2]; // red
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source[3] = srcptr[3]; // alpha
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break;
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}
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default:
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ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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break;
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}
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switch (config.output_format) {
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/*case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Untested
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u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
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dstptr[0] = source[0];
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dstptr[1] = source[1];
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dstptr[2] = source[2];
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dstptr[3] = source[3];
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break;
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}*/
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case Regs::FramebufferFormat::RGB8:
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{
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u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
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dstptr[0] = source[0]; // blue
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dstptr[1] = source[1]; // green
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dstptr[2] = source[2]; // red
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break;
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}
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default:
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ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
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break;
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}
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}
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}
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DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
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config.output_height * config.output_width * 4,
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config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
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config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
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config.output_format.Value());
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}
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break;
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}
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case Regs::CommandProcessor + 4:
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{
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const auto& config = g_regs.Get<Regs::CommandProcessor>();
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if (config.trigger & 1)
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{
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// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
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// TODO: Process command list!
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}
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break;
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}
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default:
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break;
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}
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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u64 current_ticks = Core::g_app_core->GetTicks();
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// Fake a vertical blank
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if ((current_ticks - g_last_ticks) >= kFrameTicks) {
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g_last_ticks = current_ticks;
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VideoCore::g_renderer->SwapBuffers();
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Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
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}
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}
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/// Initialize hardware
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void Init() {
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g_last_ticks = Core::g_app_core->GetTicks();
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// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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// TODO: Width should be 240 instead?
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framebuffer_top.width = 480;
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framebuffer_top.height = 400;
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framebuffer_top.stride = 480*3;
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framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_top.active_fb = 0;
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framebuffer_sub.width = 480;
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framebuffer_sub.height = 400;
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framebuffer_sub.stride = 480*3;
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framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_sub.active_fb = 0;
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NOTICE_LOG(GPU, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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NOTICE_LOG(GPU, "shutdown OK");
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}
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} // namespace
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