mirror of
https://github.com/PabloMK7/citra.git
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80bfd87270
citra_qt: Refactor game list compatibility system
1400 lines
53 KiB
C++
1400 lines
53 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <clocale>
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#include <memory>
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#include <thread>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <cinttypes>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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#include <QtWidgets>
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/camera/qt_multimedia_camera.h"
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#include "citra_qt/camera/still_image_camera.h"
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#include "citra_qt/compatdb.h"
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/debugger/graphics/graphics_surface.h"
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#include "citra_qt/debugger/graphics/graphics_tracing.h"
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#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/debugger/registers.h"
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/ui_settings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "common/common_paths.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/logging/text_formatter.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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}
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#endif
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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};
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static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
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QMessageBox msg;
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msg.setText(message);
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msg.setStandardButtons(QMessageBox::Ok);
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msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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msg.setStyleSheet("QLabel{min-width: 900px;}");
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msg.exec();
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}
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void GMainWindow::ShowCallouts() {
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static const QString telemetry_message =
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tr("To help improve Citra, the Citra Team collects anonymous usage data. No private or "
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"personally identifying information is collected. This data helps us to understand how "
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"people use Citra and prioritize our efforts. Furthermore, it helps us to more easily "
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"identify emulation bugs and performance issues. This data includes:<ul><li>Information"
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" about the version of Citra you are using</li><li>Performance data about the games you "
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"play</li><li>Your configuration settings</li><li>Information about your computer "
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"hardware</li><li>Emulation errors and crash information</li></ul>By default, this "
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"feature is enabled. To disable this feature, click 'Emulation' from the menu and then "
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"select 'Configure...'. Then, on the 'Web' tab, uncheck 'Share anonymous usage data with"
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" the Citra team'. <br/><br/>By using this software, you agree to the above terms.<br/>"
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"<br/><a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Learn "
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"more</a>");
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ShowCalloutMessage(telemetry_message, CalloutFlag::Telemetry);
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}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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// register types to use in slots and signals
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qRegisterMetaType<size_t>("size_t");
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qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
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LoadTranslation();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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Network::Init();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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ShowUpdaterWidgets();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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SetupUIStrings();
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NGLOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_name, Common::g_scm_branch,
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Common::g_scm_desc);
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show();
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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ShowCallouts();
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if (UISettings::values.check_for_update_on_start) {
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CheckForUpdates();
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}
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1]);
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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Network::Shutdown();
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(this);
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ui.horizontalLayout->addWidget(game_list);
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multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room,
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ui.action_Show_Room);
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multiplayer_state->setVisible(false);
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// Setup updater
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updater = new Updater(this);
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UISettings::values.updater_found = updater->HasUpdater();
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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progress_bar = new QProgressBar();
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progress_bar->hide();
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statusBar()->addPermanentWidget(progress_bar);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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setStyleSheet("QStatusBar::item{border: none;}");
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QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Default);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Single_Screen);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Large_Screen);
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actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Side_by_Side);
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}
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void GMainWindow::InitializeDebugWidgets() {
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connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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&GMainWindow::OnCreateGraphicsSurfaceViewer);
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QMenu* debug_menu = ui.menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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registersWidget = new RegistersWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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debug_menu->addAction(registersWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, registersWidget,
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&RegistersWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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graphicsCommandsWidget = new GPUCommandListWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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graphicsTracingWidget->hide();
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStopping);
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStopping);
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence("F9"));
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RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence("F10"));
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
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&GMainWindow::OnMenuLoadFile);
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connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
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&GMainWindow::OnStartGame);
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connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
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ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated,
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this, &GMainWindow::ToggleScreenLayout);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this,
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[&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this,
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[&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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}
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void GMainWindow::ShowUpdaterWidgets() {
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ui.action_Check_For_Updates->setVisible(UISettings::values.updater_found);
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ui.action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found);
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connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound);
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() / 2;
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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}
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void GMainWindow::RestoreUIState() {
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restoreGeometry(UISettings::values.geometry);
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restoreState(UISettings::values.state);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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#if MICROPROFILE_ENABLED
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible);
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#endif
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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SyncMenuUISettings();
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
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game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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Debugger::ToggleConsole();
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, render_window,
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&GRenderWindow::OnEmulationStopping);
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
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connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
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connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
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}
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
|
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
|
connect(ui.action_Report_Compatibility, &QAction::triggered, this,
|
|
&GMainWindow::OnMenuReportCompatibility);
|
|
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
|
|
|
// View
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
&GMainWindow::ToggleWindowMode);
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
|
|
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
|
|
// Multiplayer
|
|
connect(ui.action_View_Lobby, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnViewLobby);
|
|
connect(ui.action_Start_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCreateRoom);
|
|
connect(ui.action_Leave_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCloseRoom);
|
|
connect(ui.action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnDirectConnectToRoom);
|
|
connect(ui.action_Show_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnOpenNetworkRoom);
|
|
|
|
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
|
|
ui.action_Screen_Layout_Swap_Screens->setShortcut(
|
|
GetHotkey("Main Window", "Swap Screens", this)->key());
|
|
ui.action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
connect(ui.action_Screen_Layout_Default, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Single_Screen, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Large_Screen, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Side_by_Side, &QAction::triggered, this,
|
|
&GMainWindow::ChangeScreenLayout);
|
|
connect(ui.action_Screen_Layout_Swap_Screens, &QAction::triggered, this,
|
|
&GMainWindow::OnSwapScreens);
|
|
|
|
// Help
|
|
connect(ui.action_FAQ, &QAction::triggered,
|
|
[]() { QDesktopServices::openUrl(QUrl("https://citra-emu.org/wiki/faq/")); });
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra);
|
|
connect(ui.action_Check_For_Updates, &QAction::triggered, this,
|
|
&GMainWindow::OnCheckForUpdates);
|
|
connect(ui.action_Open_Maintenance_Tool, &QAction::triggered, this,
|
|
&GMainWindow::OnOpenUpdater);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCheckForUpdates() {
|
|
explicit_update_check = true;
|
|
CheckForUpdates();
|
|
}
|
|
|
|
void GMainWindow::CheckForUpdates() {
|
|
if (updater->CheckForUpdates()) {
|
|
NGLOG_INFO(Frontend, "Update check started");
|
|
} else {
|
|
NGLOG_WARNING(Frontend, "Unable to start check for updates");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnUpdateFound(bool found, bool error) {
|
|
if (error) {
|
|
NGLOG_WARNING(Frontend, "Update check failed");
|
|
return;
|
|
}
|
|
|
|
if (!found) {
|
|
NGLOG_INFO(Frontend, "No updates found");
|
|
|
|
// If the user explicitly clicked the "Check for Updates" button, we are
|
|
// going to want to show them a prompt anyway.
|
|
if (explicit_update_check) {
|
|
explicit_update_check = false;
|
|
ShowNoUpdatePrompt();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (emulation_running && !explicit_update_check) {
|
|
NGLOG_INFO(Frontend, "Update found, deferring as game is running");
|
|
defer_update_prompt = true;
|
|
return;
|
|
}
|
|
|
|
NGLOG_INFO(Frontend, "Update found!");
|
|
explicit_update_check = false;
|
|
|
|
ShowUpdatePrompt();
|
|
}
|
|
|
|
void GMainWindow::ShowUpdatePrompt() {
|
|
defer_update_prompt = false;
|
|
|
|
auto result = QMessageBox::question(
|
|
this, tr("Update available!"),
|
|
tr("An update for Citra is available. Do you wish to install it now?<br /><br />"
|
|
"This <b>will</b> terminate emulation, if it is running."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
|
|
|
if (result == QMessageBox::Yes) {
|
|
updater->LaunchUIOnExit();
|
|
close();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowNoUpdatePrompt() {
|
|
QMessageBox::information(this, tr("No update found"), tr("No update has been found for Citra."),
|
|
QMessageBox::Ok, QMessageBox::Ok);
|
|
}
|
|
|
|
void GMainWindow::OnOpenUpdater() {
|
|
updater->LaunchUI();
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->InitRenderTarget();
|
|
render_window->MakeCurrent();
|
|
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
|
|
tr("Your GPU may not support OpenGL 3.3, or you do not "
|
|
"have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
|
|
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("Could not determine the system mode."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("The game that you are trying to load must be decrypted before being used with "
|
|
"Citra. A real 3DS is required.<br/><br/>"
|
|
"For more information on dumping and decrypting games, please see the following "
|
|
"wiki pages: <ul>"
|
|
"<li><a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>Dumping Game "
|
|
"Cartridges</a></li>"
|
|
"<li><a href='https://citra-emu.org/wiki/dumping-installed-titles/'>Dumping "
|
|
"Installed Titles</a></li>"
|
|
"</ul>"));
|
|
break;
|
|
}
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occured in the video core."),
|
|
tr("Citra has encountered an error while running the video core, please see the "
|
|
"log for more details."
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>."
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
|
|
break;
|
|
|
|
default:
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occured. Please see the log for more details."));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
NGLOG_INFO(Frontend, "Citra starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
|
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
|
|
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
registersWidget->OnDebugModeEntered();
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
status_bar_update_timer.start(2000);
|
|
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
emu_thread->RequestStop();
|
|
|
|
// Release emu threads from any breakpoints
|
|
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
|
|
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
|
|
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
|
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
|
Pica::g_debug_context->ClearBreakpoints();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
Camera::QtMultimediaCameraHandler::ReleaseHandlers();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
ui.action_Report_Compatibility->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
game_list->setFilterFocus();
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
emulation_running = false;
|
|
|
|
if (defer_update_prompt) {
|
|
ShowUpdatePrompt();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
unsigned int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
|
|
|
|
for (unsigned int i = 0; i < num_recent_files; i++) {
|
|
QString text = QString("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Grey out the recent files menu if the list is empty
|
|
if (num_recent_files == 0) {
|
|
ui.menu_recent_files->setEnabled(false);
|
|
} else {
|
|
ui.menu_recent_files->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
|
std::string path;
|
|
std::string open_target;
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SAVE_DATA: {
|
|
open_target = "Save Data";
|
|
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
|
|
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::APPLICATION:
|
|
open_target = "Application";
|
|
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id) + "content/";
|
|
break;
|
|
case GameListOpenTarget::UPDATE_DATA:
|
|
open_target = "Update Data";
|
|
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id + 0xe00000000) +
|
|
"content/";
|
|
break;
|
|
default:
|
|
NGLOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
|
|
return;
|
|
}
|
|
|
|
QString qpath = QString::fromStdString(path);
|
|
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
NGLOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(
|
|
u64 program_id,
|
|
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
|
|
|
|
auto it = std::find_if(
|
|
compatibility_list.begin(), compatibility_list.end(),
|
|
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
|
std::string pid = Common::StringFromFormat("%016" PRIX64, program_id);
|
|
return element.first == pid;
|
|
});
|
|
|
|
QString directory = "";
|
|
|
|
if (it != compatibility_list.end())
|
|
directory = it->second.second;
|
|
|
|
QDesktopServices::openUrl(QUrl("https://citra-emu.org/game/" + directory));
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QString extensions;
|
|
for (const auto& piece : game_list->supported_file_extensions)
|
|
extensions += "*." + piece + " ";
|
|
|
|
QString file_filter = tr("3DS Executable") + " (" + extensions + ")";
|
|
file_filter += ";;" + tr("All Files (*.*)");
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallCIA() {
|
|
QStringList filepaths = QFileDialog::getOpenFileNames(
|
|
this, tr("Load Files"), UISettings::values.roms_path,
|
|
tr("3DS Installation File (*.CIA*)") + ";;" + tr("All Files (*.*)"));
|
|
if (filepaths.isEmpty())
|
|
return;
|
|
|
|
ui.action_Install_CIA->setEnabled(false);
|
|
progress_bar->show();
|
|
|
|
QtConcurrent::run([&, filepaths] {
|
|
QString current_path;
|
|
Service::AM::InstallStatus status;
|
|
const auto cia_progress = [&](size_t written, size_t total) {
|
|
emit UpdateProgress(written, total);
|
|
};
|
|
for (const auto current_path : filepaths) {
|
|
status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress);
|
|
emit CIAInstallReport(status, current_path);
|
|
}
|
|
emit CIAInstallFinished();
|
|
return;
|
|
});
|
|
}
|
|
|
|
void GMainWindow::OnUpdateProgress(size_t written, size_t total) {
|
|
progress_bar->setMaximum(total);
|
|
progress_bar->setValue(written);
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) {
|
|
QString filename = QFileInfo(filepath).fileName();
|
|
switch (status) {
|
|
case Service::AM::InstallStatus::Success:
|
|
this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorFailedToOpenFile:
|
|
QMessageBox::critical(this, tr("Unable to open File"),
|
|
tr("Could not open %1").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorAborted:
|
|
QMessageBox::critical(
|
|
this, tr("Installation aborted"),
|
|
tr("The installation of %1 was aborted. Please see the log for more details")
|
|
.arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorInvalid:
|
|
QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorEncrypted:
|
|
QMessageBox::critical(this, tr("Encrypted File"),
|
|
tr("%1 must be decrypted "
|
|
"before being used with Citra. A real 3DS is required.")
|
|
.arg(filename));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallFinished() {
|
|
progress_bar->hide();
|
|
progress_bar->setValue(0);
|
|
ui.action_Install_CIA->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
QString filename = action->data().toString();
|
|
QFileInfo file_info(filename);
|
|
if (file_info.exists()) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
Camera::QtMultimediaCameraHandler::ResumeCameras();
|
|
emu_thread->SetRunning(true);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Report_Compatibility->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
Camera::QtMultimediaCameraHandler::StopCameras();
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
if (!Settings::values.citra_token.empty() && !Settings::values.citra_username.empty()) {
|
|
CompatDB compatdb{this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Missing Citra Account"),
|
|
tr("In order to submit a game compatibility test case, you must link your Citra "
|
|
"account.<br><br/>To link your Citra account, go to Emulation > Configuration "
|
|
"> "
|
|
"Web."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ChangeScreenLayout() {
|
|
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
|
|
|
|
if (ui.action_Screen_Layout_Default->isChecked()) {
|
|
new_layout = Settings::LayoutOption::Default;
|
|
} else if (ui.action_Screen_Layout_Single_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SingleScreen;
|
|
} else if (ui.action_Screen_Layout_Large_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::LargeScreen;
|
|
} else if (ui.action_Screen_Layout_Side_by_Side->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SideScreen;
|
|
}
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::ToggleScreenLayout() {
|
|
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
|
|
|
|
switch (Settings::values.layout_option) {
|
|
case Settings::LayoutOption::Default:
|
|
new_layout = Settings::LayoutOption::SingleScreen;
|
|
break;
|
|
case Settings::LayoutOption::SingleScreen:
|
|
new_layout = Settings::LayoutOption::LargeScreen;
|
|
break;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
new_layout = Settings::LayoutOption::SideScreen;
|
|
break;
|
|
case Settings::LayoutOption::SideScreen:
|
|
new_layout = Settings::LayoutOption::Default;
|
|
break;
|
|
}
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
SyncMenuUISettings();
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnSwapScreens() {
|
|
Settings::values.swap_screen = ui.action_Screen_Layout_Swap_Screens->isChecked();
|
|
Settings::Apply();
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this);
|
|
connect(&configureDialog, &ConfigureDialog::languageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.applyConfiguration();
|
|
UpdateUITheme();
|
|
SyncMenuUISettings();
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->setFilterFocus();
|
|
} else {
|
|
game_list->clearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
|
|
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
|
|
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
|
|
graphicsSurfaceViewerWidget->show();
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
|
|
if (Settings::values.use_frame_limit) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message =
|
|
tr("The game you are trying to load requires additional files from your 3DS to be dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://citra-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a 3DS Console</a>.<br/><br/>Would you like to quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorSystemFiles: {
|
|
QString message = "Citra was unable to locate a 3DS system archive";
|
|
if (!details.empty()) {
|
|
message.append(tr(": %1. ").arg(details.c_str()));
|
|
} else {
|
|
message.append(". ");
|
|
}
|
|
message.append(common_message);
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "System Archive Missing";
|
|
break;
|
|
}
|
|
|
|
case Core::System::ResultStatus::ErrorSharedFont: {
|
|
QString message = tr("Citra was unable to locate the 3DS shared fonts. ");
|
|
message.append(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Shared Font Missing";
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("Citra has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Fatal Error encountered";
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuAboutCitra() {
|
|
AboutDialog about{this};
|
|
about.exec();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
if (!ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
multiplayer_state->Close();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
QString filename = mimeData->urls().at(0).toLocalFile();
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
if (IsSingleFileDropEvent(event)) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("Citra"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
QStringList theme_paths(default_theme_paths);
|
|
if (UISettings::values.theme != UISettings::themes[0].second &&
|
|
!UISettings::values.theme.isEmpty()) {
|
|
QString theme_uri(":" + UISettings::values.theme + "/style.qss");
|
|
QFile f(theme_uri);
|
|
if (!f.exists()) {
|
|
NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
} else {
|
|
f.open(QFile::ReadOnly | QFile::Text);
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
GMainWindow::setStyleSheet(ts.readAll());
|
|
}
|
|
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
|
|
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
|
|
} else {
|
|
qApp->setStyleSheet("");
|
|
GMainWindow::setStyleSheet("");
|
|
theme_paths.append(QStringList{":/icons/default"});
|
|
QIcon::setThemeName(":/icons/default");
|
|
}
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
emit UpdateThemedIcons();
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
// If the selected language is English, no need to install any translation
|
|
if (UISettings::values.language == "en") {
|
|
return;
|
|
}
|
|
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.isEmpty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), "", "", ":/languages/");
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(UISettings::values.language, ":/languages/");
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = "en";
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language != "en") {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale;
|
|
LoadTranslation();
|
|
ui.retranslateUi(this);
|
|
SetupUIStrings();
|
|
}
|
|
|
|
void GMainWindow::SetupUIStrings() {
|
|
setWindowTitle(
|
|
tr("Citra %1| %2-%3").arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
|
}
|
|
|
|
void GMainWindow::SyncMenuUISettings() {
|
|
ui.action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::Default);
|
|
ui.action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::SingleScreen);
|
|
ui.action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::LargeScreen);
|
|
ui.action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option ==
|
|
Settings::LayoutOption::SideScreen);
|
|
ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("Citra team");
|
|
QCoreApplication::setApplicationName("Citra");
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
Log::Filter log_filter;
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
Log::SetGlobalFilter(log_filter);
|
|
FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
|
|
Log::AddBackend(
|
|
std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
|
|
|
|
// Register CameraFactory
|
|
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
|
|
Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>());
|
|
Camera::QtMultimediaCameraHandler::Init();
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|