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https://github.com/PabloMK7/citra.git
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135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifndef _CITRA_QT_MAIN_HXX_
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#define _CITRA_QT_MAIN_HXX_
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#include <memory>
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#include <QMainWindow>
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#include "ui_main.h"
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class Config;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class EmuThread;
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class ProfilerWidget;
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class MicroProfileDialog;
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class DisassemblerWidget;
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class RegistersWidget;
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class CallstackWidget;
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class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class GMainWindow : public QMainWindow
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{
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Q_OBJECT
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static const int max_recent_files_item = 10; ///< Max number of recently loaded items to keep track
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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GMainWindow();
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~GMainWindow();
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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private:
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bool InitializeSystem();
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bool LoadROM(const std::string& filename);
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void BootGame(const std::string& filename);
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void ShutdownGame();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const std::string& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnDisplayTitleBars(bool);
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void ToggleWindowMode();
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private:
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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GameList* game_list;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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DisassemblerWidget* disasmWidget;
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RegistersWidget* registersWidget;
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CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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QAction* actions_recent_files[max_recent_files_item];
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};
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#endif // _CITRA_QT_MAIN_HXX_
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