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a2d474386c
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QKeyEvent>
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#include <QWidget>
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#include <boost/optional.hpp>
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#include "core/settings.h"
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#include "ui_configure_input.h"
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class QPushButton;
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class QString;
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class QTimer;
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namespace Ui {
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class ConfigureInput;
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}
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class ConfigureInput : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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/// Save all button configurations to settings file
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void applyConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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/// This input is currently awaiting configuration.
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/// (i.e.: its corresponding QPushButton has been pressed.)
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boost::optional<Settings::NativeInput::Values> current_input_id;
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std::unique_ptr<QTimer> timer;
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/// Each input is represented by a QPushButton.
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std::map<Settings::NativeInput::Values, QPushButton*> button_map;
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/// Each input is configured to respond to the press of a Qt::Key.
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std::map<Settings::NativeInput::Values, Qt::Key> key_map;
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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void restoreDefaults();
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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/// Called when the button corresponding to input_id was pressed.
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void handleClick(Settings::NativeInput::Values input_id);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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/// Configure input input_id to respond to key key_pressed.
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void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
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};
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