mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-27 09:54:04 +00:00
2e37ce01c9
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/assert.h"
|
|
#include "common/logging/log.h"
|
|
#include "enet/enet.h"
|
|
#include "network/network.h"
|
|
|
|
namespace Network {
|
|
|
|
static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
|
|
static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
|
|
// TODO(B3N30): Put these globals into a networking class
|
|
|
|
bool Init() {
|
|
if (enet_initialize() != 0) {
|
|
LOG_ERROR(Network, "Error initalizing ENet");
|
|
return false;
|
|
}
|
|
g_room = std::make_shared<Room>();
|
|
g_room_member = std::make_shared<RoomMember>();
|
|
LOG_DEBUG(Network, "initialized OK");
|
|
return true;
|
|
}
|
|
|
|
std::weak_ptr<Room> GetRoom() {
|
|
return g_room;
|
|
}
|
|
|
|
std::weak_ptr<RoomMember> GetRoomMember() {
|
|
return g_room_member;
|
|
}
|
|
|
|
void Shutdown() {
|
|
if (g_room_member) {
|
|
if (g_room_member->IsConnected())
|
|
g_room_member->Leave();
|
|
g_room_member.reset();
|
|
}
|
|
if (g_room) {
|
|
if (g_room->GetState() == Room::State::Open)
|
|
g_room->Destroy();
|
|
g_room.reset();
|
|
}
|
|
enet_deinitialize();
|
|
LOG_DEBUG(Network, "shutdown OK");
|
|
}
|
|
|
|
} // namespace Network
|