A Nintendo 3DS Emulator
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2014-04-27 12:41:25 -04:00
externals fixes to scm_rev generation to make it conistent with windows build 2014-04-23 19:13:00 -07:00
src hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS) 2014-04-27 12:41:25 -04:00
vsprops fixed VSProps for Qt DLL copy 2014-04-21 22:00:13 -04:00
.gitignore updated windows scm_rev code to use new style 2014-04-23 22:04:33 -04:00
citra.sln added video_core as a dependencie for citra in build order 2014-04-06 16:57:09 -04:00
CMakeLists.txt removed "COVERAGE_" from "GCC_COVERAGE_COMPILE_FLAGS" 2014-04-24 14:42:03 -04:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md 2014-04-24 11:28:10 -04:00

citra emulator

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building