mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-27 18:04:05 +00:00
79 lines
3 KiB
C++
79 lines
3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/common_funcs.h"
|
|
|
|
#include "core/core.h"
|
|
#include "core/mem_map.h"
|
|
#include "core/hle/config_mem.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace ConfigMem {
|
|
|
|
struct ConfigMemDef {
|
|
u8 kernel_unk; // 0
|
|
u8 kernel_version_rev; // 1
|
|
u8 kernel_version_min; // 2
|
|
u8 kernel_version_maj; // 3
|
|
u32 update_flag; // 4
|
|
u64 ns_tid; // 8
|
|
u32 sys_core_ver; // 10
|
|
u8 unit_info; // 14
|
|
u8 boot_firm; // 15
|
|
u8 prev_firm; // 16
|
|
INSERT_PADDING_BYTES(0x1); // 17
|
|
u32 ctr_sdk_ver; // 18
|
|
INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C
|
|
u32 app_mem_type; // 30
|
|
INSERT_PADDING_BYTES(0x40 - 0x34); // 34
|
|
u32 app_mem_alloc; // 40
|
|
u32 sys_mem_alloc; // 44
|
|
u32 base_mem_alloc; // 48
|
|
INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C
|
|
u8 firm_unk; // 60
|
|
u8 firm_version_rev; // 61
|
|
u8 firm_version_min; // 62
|
|
u8 firm_version_maj; // 63
|
|
u32 firm_sys_core_ver; // 64
|
|
u32 firm_ctr_sdk_ver; // 68
|
|
INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C
|
|
};
|
|
|
|
static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE, "Config Memory structure size is wrong");
|
|
|
|
static ConfigMemDef config_mem;
|
|
|
|
template <typename T>
|
|
inline void Read(T &var, const u32 addr) {
|
|
u32 offset = addr - Memory::CONFIG_MEMORY_VADDR;
|
|
ASSERT(offset < Memory::CONFIG_MEMORY_SIZE);
|
|
var = *(reinterpret_cast<T*>(((uintptr_t)&config_mem) + offset));
|
|
}
|
|
|
|
// Explicitly instantiate template functions because we aren't defining this in the header:
|
|
|
|
template void Read<u64>(u64 &var, const u32 addr);
|
|
template void Read<u32>(u32 &var, const u32 addr);
|
|
template void Read<u16>(u16 &var, const u32 addr);
|
|
template void Read<u8>(u8 &var, const u32 addr);
|
|
|
|
void Init() {
|
|
config_mem.update_flag = 0; // No update
|
|
config_mem.sys_core_ver = 0x2;
|
|
config_mem.unit_info = 0x1; // Bit 0 set for Retail
|
|
config_mem.prev_firm = 0;
|
|
config_mem.app_mem_type = 0x2; // Default app mem type is 0
|
|
config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
|
|
config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
|
|
config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
|
|
config_mem.firm_unk = 0;
|
|
config_mem.firm_version_rev = 0;
|
|
config_mem.firm_version_min = 0x40;
|
|
config_mem.firm_version_maj = 0x2;
|
|
config_mem.firm_sys_core_ver = 0x2;
|
|
}
|
|
|
|
} // namespace
|