add note to regular mode
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This commit is contained in:
Naxdy 2024-04-12 21:27:28 +02:00
parent 9641cc9b56
commit 2e6e0d3183
Signed by: Naxdy
GPG key ID: CC15075846BCE91B
2 changed files with 4 additions and 2 deletions

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@ -275,8 +275,8 @@ Press `R+Start` while in config mode to display the axis smoothing values on eac
Cycles the input consistency setting through its three modes and displays which mode is currently active on the analog stick's Y axis: Cycles the input consistency setting through its three modes and displays which mode is currently active on the analog stick's Y axis:
- `-69`: Disabled, same behavior as any other USB controller connected to the Nintendo Switch. Not recommended. - `-69`: Disabled, same behavior as any other USB controller connected to the Nintendo Switch. Only recommended for play on PC.
- `42`: "Consistency" mode, aims to improve input consistency at the cost of $\leq 333\mathrm{\mu s}$ input latency compared to "regular" mode - default setting. - `42`: "Consistency" mode, aims to improve input consistency at the cost of $\leq 333\mathrm{\mu s}$ input latency compared to "regular" mode on the Nintendo Switch - default setting.
- `69`: "Super Hack" mode, aims to improve input latency at a slight cost of input consistency compared to "consistency" mode. Currently experimental, not (yet) recommended for tournaments. - `69`: "Super Hack" mode, aims to improve input latency at a slight cost of input consistency compared to "consistency" mode. Currently experimental, not (yet) recommended for tournaments.
For more information about the different input consistency modes, consult the [Input Consistency Mode](./input-consistency.md#input-consistency-modes) list. For more information about the different input consistency modes, consult the [Input Consistency Mode](./input-consistency.md#input-consistency-modes) list.

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@ -69,6 +69,8 @@ The NaxGCC features three separate input consistency modes, which can be [cycled
In regular mode, the NaxGCC will not attempt to modify the polling rate of the controller, and will instead send the controller's state to the console as soon as it is requested. This is the same behavior as the vast majority of other USB controllers and adapters when connected to the Nintendo Switch. This mode is not recommended for competitive play, as it carries a $\approx24.01\%$ chance of your inputs being misinterpreted (see [Input Integrity](#input-integrity) for details). In regular mode, the NaxGCC will not attempt to modify the polling rate of the controller, and will instead send the controller's state to the console as soon as it is requested. This is the same behavior as the vast majority of other USB controllers and adapters when connected to the Nintendo Switch. This mode is not recommended for competitive play, as it carries a $\approx24.01\%$ chance of your inputs being misinterpreted (see [Input Integrity](#input-integrity) for details).
> **NOTE:** If you're planning to use your controller on PC, regular mode is actually the best, since it polls at 1000Hz. However, the Nintendo Switch will bottleneck polls at 125Hz, which is why the other modes exist, and are preferred on that platform.
### Consistency Mode ### Consistency Mode
In consistency mode, the NaxGCC introduces a variable delay in order to wait responding to a poll request from the console until exactly $8.\overline{3}\mathrm{ms}$ (half a frame) have elapsed since the last status update. This ensures that the controller is polled exactly twice as often as the game updates and (nearly) eliminates the chance of your inputs being misinterpreted. This is the recommended mode for competitive play, and is the default mode for the NaxGCC. In consistency mode, the NaxGCC introduces a variable delay in order to wait responding to a poll request from the console until exactly $8.\overline{3}\mathrm{ms}$ (half a frame) have elapsed since the last status update. This ensures that the controller is polled exactly twice as often as the game updates and (nearly) eliminates the chance of your inputs being misinterpreted. This is the recommended mode for competitive play, and is the default mode for the NaxGCC.