forked from Mirror/Ryujinx
773 lines
27 KiB
C#
773 lines
27 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text.RegularExpressions;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Common;
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using Ryujinx.Profiler.UI.SharpFontHelpers;
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namespace Ryujinx.Profiler.UI
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{
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public partial class ProfileWindow : GameWindow
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{
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// List all buttons for index in button array
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private enum ButtonIndex
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{
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TagTitle = 0,
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InstantTitle = 1,
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AverageTitle = 2,
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TotalTitle = 3,
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FilterBar = 4,
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ShowHideInactive = 5,
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Pause = 6,
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ChangeDisplay = 7,
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// Don't automatically draw after here
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ToggleFlags = 8,
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Step = 9,
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// Update this when new buttons are added.
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// These are indexes to the enum list
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Autodraw = 8,
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Count = 10,
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}
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// Font service
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private FontService _fontService;
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// UI variables
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private ProfileButton[] _buttons;
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private bool _initComplete = false;
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private bool _visible = true;
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private bool _visibleChanged = true;
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private bool _viewportUpdated = true;
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private bool _redrawPending = true;
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private bool _displayGraph = true;
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private bool _displayFlags = true;
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private bool _showInactive = true;
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private bool _paused = false;
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private bool _doStep = false;
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// Layout
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private const int LineHeight = 16;
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private const int TitleHeight = 24;
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private const int TitleFontHeight = 16;
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private const int LinePadding = 2;
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private const int ColumnSpacing = 15;
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private const int FilterHeight = 24;
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private const int BottomBarHeight = FilterHeight + LineHeight;
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// Sorting
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private List<KeyValuePair<ProfileConfig, TimingInfo>> _unsortedProfileData;
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private IComparer<KeyValuePair<ProfileConfig, TimingInfo>> _sortAction = new ProfileSorters.TagAscending();
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// Flag data
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private long[] _timingFlagsAverages;
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private long[] _timingFlagsLast;
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// Filtering
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private string _filterText = "";
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private bool _regexEnabled = false;
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// Scrolling
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private float _scrollPos = 0;
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private float _minScroll = 0;
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private float _maxScroll = 0;
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// Profile data storage
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private List<KeyValuePair<ProfileConfig, TimingInfo>> _sortedProfileData;
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private long _captureTime;
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// Input
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private bool _backspaceDown = false;
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private bool _prevBackspaceDown = false;
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private double _backspaceDownTime = 0;
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// F35 used as no key
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private Key _graphControlKey = Key.F35;
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// Event management
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private double _updateTimer;
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private double _processEventTimer;
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private bool _profileUpdated = false;
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private readonly object _profileDataLock = new object();
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public ProfileWindow()
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// Graphigs mode enables 2xAA
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: base(1280, 720, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 1, 1, 2))
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{
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Title = "Profiler";
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Location = new Point(DisplayDevice.Default.Width - 1280,
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(DisplayDevice.Default.Height - 720) - 50);
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if (Profile.UpdateRate <= 0)
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{
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// Perform step regardless of flag type
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Profile.RegisterFlagReciever((t) =>
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{
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if (!_paused)
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{
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_doStep = true;
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}
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});
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}
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// Large number to force an update on first update
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_updateTimer = 0xFFFF;
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Init();
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// Release context for render thread
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Context.MakeCurrent(null);
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}
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public void ToggleVisible()
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{
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_visible = !_visible;
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_visibleChanged = true;
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}
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private void SetSort(IComparer<KeyValuePair<ProfileConfig, TimingInfo>> filter)
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{
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_sortAction = filter;
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_profileUpdated = true;
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}
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#region OnLoad
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/// <summary>
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/// Setup OpenGL and load resources
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/// </summary>
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public void Init()
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{
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GL.ClearColor(Color.Black);
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_fontService = new FontService();
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_fontService.InitalizeTextures();
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_fontService.UpdateScreenHeight(Height);
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_buttons = new ProfileButton[(int)ButtonIndex.Count];
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_buttons[(int)ButtonIndex.TagTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TagAscending()));
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_buttons[(int)ButtonIndex.InstantTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.InstantAscending()));
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_buttons[(int)ButtonIndex.AverageTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.AverageAscending()));
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_buttons[(int)ButtonIndex.TotalTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TotalAscending()));
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_buttons[(int)ButtonIndex.Step] = new ProfileButton(_fontService, () => _doStep = true);
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_buttons[(int)ButtonIndex.FilterBar] = new ProfileButton(_fontService, () =>
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{
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_profileUpdated = true;
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_regexEnabled = !_regexEnabled;
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});
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_buttons[(int)ButtonIndex.ShowHideInactive] = new ProfileButton(_fontService, () =>
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{
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_profileUpdated = true;
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_showInactive = !_showInactive;
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});
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_buttons[(int)ButtonIndex.Pause] = new ProfileButton(_fontService, () =>
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{
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_profileUpdated = true;
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_paused = !_paused;
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});
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_buttons[(int)ButtonIndex.ToggleFlags] = new ProfileButton(_fontService, () =>
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{
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_displayFlags = !_displayFlags;
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_redrawPending = true;
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});
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_buttons[(int)ButtonIndex.ChangeDisplay] = new ProfileButton(_fontService, () =>
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{
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_displayGraph = !_displayGraph;
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_redrawPending = true;
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});
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Visible = _visible;
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Respond to resize events
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/// </summary>
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/// <param name="e">Contains information on the new GameWindow size.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnResize(EventArgs e)
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{
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_viewportUpdated = true;
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}
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#endregion
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#region OnClose
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/// <summary>
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/// Intercept close event and hide instead
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/// </summary>
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protected override void OnClosing(CancelEventArgs e)
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{
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// Hide window
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_visible = false;
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_visibleChanged = true;
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// Cancel close
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e.Cancel = true;
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base.OnClosing(e);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Profile Update Loop
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public void Update(FrameEventArgs e)
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{
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if (_visibleChanged)
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{
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Visible = _visible;
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_visibleChanged = false;
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}
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// Backspace handling
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if (_backspaceDown)
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{
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if (!_prevBackspaceDown)
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{
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_backspaceDownTime = 0;
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FilterBackspace();
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}
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else
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{
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_backspaceDownTime += e.Time;
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if (_backspaceDownTime > 0.3)
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{
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_backspaceDownTime -= 0.05;
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FilterBackspace();
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}
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}
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}
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_prevBackspaceDown = _backspaceDown;
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// Get timing data if enough time has passed
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_updateTimer += e.Time;
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if (_doStep || ((Profile.UpdateRate > 0) && (!_paused && (_updateTimer > Profile.UpdateRate))))
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{
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_updateTimer = 0;
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_captureTime = PerformanceCounter.ElapsedTicks;
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_timingFlags = Profile.GetTimingFlags();
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_doStep = false;
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_profileUpdated = true;
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_unsortedProfileData = Profile.GetProfilingData();
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(_timingFlagsAverages, _timingFlagsLast) = Profile.GetTimingAveragesAndLast();
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}
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// Filtering
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if (_profileUpdated)
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{
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lock (_profileDataLock)
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{
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_sortedProfileData = _showInactive ? _unsortedProfileData : _unsortedProfileData.FindAll(kvp => kvp.Value.IsActive);
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if (_sortAction != null)
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{
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_sortedProfileData.Sort(_sortAction);
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}
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if (_regexEnabled)
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{
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try
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{
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Regex filterRegex = new Regex(_filterText, RegexOptions.IgnoreCase);
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if (_filterText != "")
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{
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_sortedProfileData = _sortedProfileData.Where((pair => filterRegex.IsMatch(pair.Key.Search))).ToList();
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}
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}
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catch (ArgumentException argException)
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{
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// Skip filtering for invalid regex
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}
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}
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else
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{
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// Regular filtering
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_sortedProfileData = _sortedProfileData.Where((pair => pair.Key.Search.ToLower().Contains(_filterText.ToLower()))).ToList();
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}
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}
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_profileUpdated = false;
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_redrawPending = true;
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_initComplete = true;
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}
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// Check for events 20 times a second
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_processEventTimer += e.Time;
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if (_processEventTimer > 0.05)
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{
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ProcessEvents();
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if (_graphControlKey != Key.F35)
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{
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switch (_graphControlKey)
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{
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case Key.Left:
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_graphPosition += (long) (GraphMoveSpeed * e.Time);
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break;
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case Key.Right:
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_graphPosition = Math.Max(_graphPosition - (long) (GraphMoveSpeed * e.Time), 0);
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break;
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case Key.Up:
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_graphZoom = MathF.Min(_graphZoom + (float) (GraphZoomSpeed * e.Time), 100.0f);
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break;
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case Key.Down:
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_graphZoom = MathF.Max(_graphZoom - (float) (GraphZoomSpeed * e.Time), 1f);
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break;
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}
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_redrawPending = true;
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}
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_processEventTimer = 0;
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}
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Profile Render Loop
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/// </summary>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public void Draw()
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{
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if (!_visible || !_initComplete)
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{
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return;
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}
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// Update viewport
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if (_viewportUpdated)
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{
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GL.Viewport(0, 0, Width, Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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GL.Ortho(0, Width, 0, Height, 0.0, 4.0);
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_fontService.UpdateScreenHeight(Height);
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_viewportUpdated = false;
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_redrawPending = true;
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}
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if (!_redrawPending)
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{
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return;
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}
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// Frame setup
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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GL.ClearColor(Color.Black);
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_fontService.fontColor = Color.White;
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int verticalIndex = 0;
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float width;
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float maxWidth = 0;
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float yOffset = _scrollPos - TitleHeight;
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float xOffset = 10;
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float timingDataLeft;
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float timingWidth;
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// Background lines to make reading easier
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#region Background Lines
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GL.Enable(EnableCap.ScissorTest);
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GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
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GL.Begin(PrimitiveType.Triangles);
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GL.Color3(0.2f, 0.2f, 0.2f);
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for (int i = 0; i < _sortedProfileData.Count; i += 2)
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{
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float top = GetLineY(yOffset, LineHeight, LinePadding, false, i - 1);
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float bottom = GetLineY(yOffset, LineHeight, LinePadding, false, i);
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// Skip rendering out of bounds bars
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if (top < 0 || bottom > Height)
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continue;
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GL.Vertex2(0, bottom);
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GL.Vertex2(0, top);
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GL.Vertex2(Width, top);
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GL.Vertex2(Width, top);
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GL.Vertex2(Width, bottom);
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GL.Vertex2(0, bottom);
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}
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GL.End();
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_maxScroll = (LineHeight + LinePadding) * (_sortedProfileData.Count - 1);
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#endregion
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lock (_profileDataLock)
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{
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// Display category
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#region Category
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verticalIndex = 0;
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foreach (var entry in _sortedProfileData)
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{
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if (entry.Key.Category == null)
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{
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verticalIndex++;
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continue;
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}
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float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
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width = _fontService.DrawText(entry.Key.Category, xOffset, y, LineHeight);
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if (width > maxWidth)
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{
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maxWidth = width;
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}
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}
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GL.Disable(EnableCap.ScissorTest);
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width = _fontService.DrawText("Category", xOffset, Height - TitleFontHeight, TitleFontHeight);
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if (width > maxWidth)
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maxWidth = width;
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xOffset += maxWidth + ColumnSpacing;
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#endregion
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// Display session group
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#region Session Group
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maxWidth = 0;
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verticalIndex = 0;
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GL.Enable(EnableCap.ScissorTest);
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foreach (var entry in _sortedProfileData)
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{
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if (entry.Key.SessionGroup == null)
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{
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|
verticalIndex++;
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
|||
|
width = _fontService.DrawText(entry.Key.SessionGroup, xOffset, y, LineHeight);
|
|||
|
|
|||
|
if (width > maxWidth)
|
|||
|
{
|
|||
|
maxWidth = width;
|
|||
|
}
|
|||
|
}
|
|||
|
GL.Disable(EnableCap.ScissorTest);
|
|||
|
|
|||
|
width = _fontService.DrawText("Group", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
|||
|
if (width > maxWidth)
|
|||
|
maxWidth = width;
|
|||
|
|
|||
|
xOffset += maxWidth + ColumnSpacing;
|
|||
|
#endregion
|
|||
|
|
|||
|
// Display session item
|
|||
|
#region Session Item
|
|||
|
maxWidth = 0;
|
|||
|
verticalIndex = 0;
|
|||
|
GL.Enable(EnableCap.ScissorTest);
|
|||
|
foreach (var entry in _sortedProfileData)
|
|||
|
{
|
|||
|
if (entry.Key.SessionItem == null)
|
|||
|
{
|
|||
|
verticalIndex++;
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
|||
|
width = _fontService.DrawText(entry.Key.SessionItem, xOffset, y, LineHeight);
|
|||
|
|
|||
|
if (width > maxWidth)
|
|||
|
{
|
|||
|
maxWidth = width;
|
|||
|
}
|
|||
|
}
|
|||
|
GL.Disable(EnableCap.ScissorTest);
|
|||
|
|
|||
|
width = _fontService.DrawText("Item", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
|||
|
if (width > maxWidth)
|
|||
|
maxWidth = width;
|
|||
|
|
|||
|
xOffset += maxWidth + ColumnSpacing;
|
|||
|
_buttons[(int)ButtonIndex.TagTitle].UpdateSize(0, Height - TitleFontHeight, 0, (int)xOffset, TitleFontHeight);
|
|||
|
#endregion
|
|||
|
|
|||
|
// Timing data
|
|||
|
timingWidth = Width - xOffset - 370;
|
|||
|
timingDataLeft = xOffset;
|
|||
|
|
|||
|
GL.Scissor((int)xOffset, BottomBarHeight, (int)timingWidth, Height - TitleHeight - BottomBarHeight);
|
|||
|
|
|||
|
if (_displayGraph)
|
|||
|
{
|
|||
|
DrawGraph(xOffset, yOffset, timingWidth);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
DrawBars(xOffset, yOffset, timingWidth);
|
|||
|
}
|
|||
|
|
|||
|
GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
|
|||
|
|
|||
|
if (!_displayGraph)
|
|||
|
{
|
|||
|
_fontService.DrawText("Blue: Instant, Green: Avg, Red: Total", xOffset, Height - TitleFontHeight, TitleFontHeight);
|
|||
|
}
|
|||
|
|
|||
|
xOffset = Width - 360;
|
|||
|
|
|||
|
// Display timestamps
|
|||
|
#region Timestamps
|
|||
|
verticalIndex = 0;
|
|||
|
long totalInstant = 0;
|
|||
|
long totalAverage = 0;
|
|||
|
long totalTime = 0;
|
|||
|
long totalCount = 0;
|
|||
|
|
|||
|
GL.Enable(EnableCap.ScissorTest);
|
|||
|
foreach (var entry in _sortedProfileData)
|
|||
|
{
|
|||
|
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
|||
|
|
|||
|
_fontService.DrawText($"{GetTimeString(entry.Value.Instant)} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
|
|||
|
|
|||
|
_fontService.DrawText(GetTimeString(entry.Value.AverageTime), 150 + xOffset, y, LineHeight);
|
|||
|
|
|||
|
_fontService.DrawText(GetTimeString(entry.Value.TotalTime), 260 + xOffset, y, LineHeight);
|
|||
|
|
|||
|
totalInstant += entry.Value.Instant;
|
|||
|
totalAverage += entry.Value.AverageTime;
|
|||
|
totalTime += entry.Value.TotalTime;
|
|||
|
totalCount += entry.Value.InstantCount;
|
|||
|
}
|
|||
|
GL.Disable(EnableCap.ScissorTest);
|
|||
|
|
|||
|
float yHeight = Height - TitleFontHeight;
|
|||
|
|
|||
|
_fontService.DrawText("Instant (Count)", xOffset, yHeight, TitleFontHeight);
|
|||
|
_buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
|
|||
|
|
|||
|
_fontService.DrawText("Average", 150 + xOffset, yHeight, TitleFontHeight);
|
|||
|
_buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
|
|||
|
|
|||
|
_fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
|
|||
|
_buttons[(int)ButtonIndex.TotalTitle].UpdateSize((int)(260 + xOffset), (int)yHeight, 0, Width, TitleFontHeight);
|
|||
|
|
|||
|
// Totals
|
|||
|
yHeight = FilterHeight + 3;
|
|||
|
int textHeight = LineHeight - 2;
|
|||
|
|
|||
|
_fontService.fontColor = new Color(100, 100, 255, 255);
|
|||
|
float tempWidth = _fontService.DrawText($"Host {GetTimeString(_timingFlagsLast[(int)TimingFlagType.SystemFrame])} " +
|
|||
|
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.SystemFrame])})", 5, yHeight, textHeight);
|
|||
|
|
|||
|
_fontService.fontColor = Color.Red;
|
|||
|
_fontService.DrawText($"Game {GetTimeString(_timingFlagsLast[(int)TimingFlagType.FrameSwap])} " +
|
|||
|
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.FrameSwap])})", 15 + tempWidth, yHeight, textHeight);
|
|||
|
_fontService.fontColor = Color.White;
|
|||
|
|
|||
|
|
|||
|
_fontService.DrawText($"{GetTimeString(totalInstant)} ({totalCount})", xOffset, yHeight, textHeight);
|
|||
|
_fontService.DrawText(GetTimeString(totalAverage), 150 + xOffset, yHeight, textHeight);
|
|||
|
_fontService.DrawText(GetTimeString(totalTime), 260 + xOffset, yHeight, textHeight);
|
|||
|
#endregion
|
|||
|
}
|
|||
|
|
|||
|
#region Bottom bar
|
|||
|
// Show/Hide Inactive
|
|||
|
float widthShowHideButton = _buttons[(int)ButtonIndex.ShowHideInactive].UpdateSize($"{(_showInactive ? "Hide" : "Show")} Inactive", 5, 5, 4, 16);
|
|||
|
|
|||
|
// Play/Pause
|
|||
|
float widthPlayPauseButton = _buttons[(int)ButtonIndex.Pause].UpdateSize(_paused ? "Play" : "Pause", 15 + (int)widthShowHideButton, 5, 4, 16) + widthShowHideButton;
|
|||
|
|
|||
|
// Step
|
|||
|
float widthStepButton = widthPlayPauseButton;
|
|||
|
|
|||
|
if (_paused)
|
|||
|
{
|
|||
|
widthStepButton += _buttons[(int)ButtonIndex.Step].UpdateSize("Step", (int)(25 + widthPlayPauseButton), 5, 4, 16) + 10;
|
|||
|
_buttons[(int)ButtonIndex.Step].Draw();
|
|||
|
}
|
|||
|
|
|||
|
// Change display
|
|||
|
float widthChangeDisplay = _buttons[(int)ButtonIndex.ChangeDisplay].UpdateSize($"View: {(_displayGraph ? "Graph" : "Bars")}", 25 + (int)widthStepButton, 5, 4, 16) + widthStepButton;
|
|||
|
|
|||
|
width = widthChangeDisplay;
|
|||
|
|
|||
|
if (_displayGraph)
|
|||
|
{
|
|||
|
width += _buttons[(int) ButtonIndex.ToggleFlags].UpdateSize($"{(_displayFlags ? "Hide" : "Show")} Flags", 35 + (int)widthChangeDisplay, 5, 4, 16) + 10;
|
|||
|
_buttons[(int)ButtonIndex.ToggleFlags].Draw();
|
|||
|
}
|
|||
|
|
|||
|
// Filter bar
|
|||
|
_fontService.DrawText($"{(_regexEnabled ? "Regex " : "Filter")}: {_filterText}", 35 + width, 7, 16);
|
|||
|
_buttons[(int)ButtonIndex.FilterBar].UpdateSize((int)(45 + width), 0, 0, Width, FilterHeight);
|
|||
|
#endregion
|
|||
|
|
|||
|
// Draw buttons
|
|||
|
for (int i = 0; i < (int)ButtonIndex.Autodraw; i++)
|
|||
|
{
|
|||
|
_buttons[i].Draw();
|
|||
|
}
|
|||
|
|
|||
|
// Dividing lines
|
|||
|
#region Dividing lines
|
|||
|
GL.Color3(Color.White);
|
|||
|
GL.Begin(PrimitiveType.Lines);
|
|||
|
// Top divider
|
|||
|
GL.Vertex2(0, Height -TitleHeight);
|
|||
|
GL.Vertex2(Width, Height - TitleHeight);
|
|||
|
|
|||
|
// Bottom divider
|
|||
|
GL.Vertex2(0, FilterHeight);
|
|||
|
GL.Vertex2(Width, FilterHeight);
|
|||
|
|
|||
|
GL.Vertex2(0, BottomBarHeight);
|
|||
|
GL.Vertex2(Width, BottomBarHeight);
|
|||
|
|
|||
|
// Bottom vertical dividers
|
|||
|
GL.Vertex2(widthShowHideButton + 10, 0);
|
|||
|
GL.Vertex2(widthShowHideButton + 10, FilterHeight);
|
|||
|
|
|||
|
GL.Vertex2(widthPlayPauseButton + 20, 0);
|
|||
|
GL.Vertex2(widthPlayPauseButton + 20, FilterHeight);
|
|||
|
|
|||
|
if (_paused)
|
|||
|
{
|
|||
|
GL.Vertex2(widthStepButton + 20, 0);
|
|||
|
GL.Vertex2(widthStepButton + 20, FilterHeight);
|
|||
|
}
|
|||
|
|
|||
|
if (_displayGraph)
|
|||
|
{
|
|||
|
GL.Vertex2(widthChangeDisplay + 30, 0);
|
|||
|
GL.Vertex2(widthChangeDisplay + 30, FilterHeight);
|
|||
|
}
|
|||
|
|
|||
|
GL.Vertex2(width + 30, 0);
|
|||
|
GL.Vertex2(width + 30, FilterHeight);
|
|||
|
|
|||
|
// Column dividers
|
|||
|
float timingDataTop = Height - TitleHeight;
|
|||
|
|
|||
|
GL.Vertex2(timingDataLeft, FilterHeight);
|
|||
|
GL.Vertex2(timingDataLeft, timingDataTop);
|
|||
|
|
|||
|
GL.Vertex2(timingWidth + timingDataLeft, FilterHeight);
|
|||
|
GL.Vertex2(timingWidth + timingDataLeft, timingDataTop);
|
|||
|
GL.End();
|
|||
|
#endregion
|
|||
|
|
|||
|
_redrawPending = false;
|
|||
|
SwapBuffers();
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
private string GetTimeString(long timestamp)
|
|||
|
{
|
|||
|
float time = (float)timestamp / PerformanceCounter.TicksPerMillisecond;
|
|||
|
return (time < 1) ? $"{time * 1000:F3}us" : $"{time:F3}ms";
|
|||
|
}
|
|||
|
|
|||
|
private void FilterBackspace()
|
|||
|
{
|
|||
|
if (_filterText.Length <= 1)
|
|||
|
{
|
|||
|
_filterText = "";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_filterText = _filterText.Remove(_filterText.Length - 1, 1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private float GetLineY(float offset, float lineHeight, float padding, bool centre, int line)
|
|||
|
{
|
|||
|
return Height + offset - lineHeight - padding - ((lineHeight + padding) * line) + ((centre) ? padding : 0);
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnKeyPress(KeyPressEventArgs e)
|
|||
|
{
|
|||
|
_filterText += e.KeyChar;
|
|||
|
_profileUpdated = true;
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
|||
|
{
|
|||
|
switch (e.Key)
|
|||
|
{
|
|||
|
case Key.BackSpace:
|
|||
|
_profileUpdated = _backspaceDown = true;
|
|||
|
return;
|
|||
|
|
|||
|
case Key.Left:
|
|||
|
case Key.Right:
|
|||
|
case Key.Up:
|
|||
|
case Key.Down:
|
|||
|
_graphControlKey = e.Key;
|
|||
|
return;
|
|||
|
}
|
|||
|
base.OnKeyUp(e);
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnKeyUp(KeyboardKeyEventArgs e)
|
|||
|
{
|
|||
|
// Can't go into switch as value isn't constant
|
|||
|
if (e.Key == Profile.Controls.Buttons.ToggleProfiler)
|
|||
|
{
|
|||
|
ToggleVisible();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
switch (e.Key)
|
|||
|
{
|
|||
|
case Key.BackSpace:
|
|||
|
_backspaceDown = false;
|
|||
|
return;
|
|||
|
|
|||
|
case Key.Left:
|
|||
|
case Key.Right:
|
|||
|
case Key.Up:
|
|||
|
case Key.Down:
|
|||
|
_graphControlKey = Key.F35;
|
|||
|
return;
|
|||
|
}
|
|||
|
base.OnKeyUp(e);
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnMouseUp(MouseButtonEventArgs e)
|
|||
|
{
|
|||
|
foreach (ProfileButton button in _buttons)
|
|||
|
{
|
|||
|
if (button.ProcessClick(e.X, Height - e.Y))
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnMouseWheel(MouseWheelEventArgs e)
|
|||
|
{
|
|||
|
_scrollPos += e.Delta * -30;
|
|||
|
if (_scrollPos < _minScroll)
|
|||
|
_scrollPos = _minScroll;
|
|||
|
if (_scrollPos > _maxScroll)
|
|||
|
_scrollPos = _maxScroll;
|
|||
|
|
|||
|
_redrawPending = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|