forked from Mirror/Ryujinx
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
|
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
|
|||
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|||
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
|
{
|
|||
|
public class ThreadedWindow : IWindow
|
|||
|
{
|
|||
|
private ThreadedRenderer _renderer;
|
|||
|
private IWindow _impl;
|
|||
|
|
|||
|
public ThreadedWindow(ThreadedRenderer renderer, IWindow window)
|
|||
|
{
|
|||
|
_renderer = renderer;
|
|||
|
_impl = window;
|
|||
|
}
|
|||
|
|
|||
|
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
|
|||
|
{
|
|||
|
// If there's already a frame in the pipeline, wait for it to be presented first.
|
|||
|
// This is a multithread rate limit - we can't be more than one frame behind the command queue.
|
|||
|
|
|||
|
_renderer.WaitForFrame();
|
|||
|
_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
|
|||
|
_renderer.QueueCommand();
|
|||
|
}
|
|||
|
|
|||
|
public void SetSize(int width, int height)
|
|||
|
{
|
|||
|
_impl.SetSize(width, height);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|