forked from Mirror/Ryujinx
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
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using System;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Information used by the performance command to store informations in the performance entry.
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/// </summary>
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public class PerformanceEntryAddresses
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{
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/// <summary>
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/// The memory storing the performance entry.
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/// </summary>
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public Memory<int> BaseMemory;
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/// <summary>
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/// The offset to the start time field.
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/// </summary>
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public uint StartTimeOffset;
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/// <summary>
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/// The offset to the entry count field.
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/// </summary>
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public uint EntryCountOffset;
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/// <summary>
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/// The offset to the processing time field.
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/// </summary>
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public uint ProcessingTimeOffset;
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/// <summary>
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/// Increment the entry count.
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/// </summary>
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public void IncrementEntryCount()
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{
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BaseMemory.Span[(int)EntryCountOffset / 4]++;
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}
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/// <summary>
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/// Set the start time in the entry.
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/// </summary>
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/// <param name="startTimeNano">The start time in nanoseconds.</param>
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public void SetStartTime(ulong startTimeNano)
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{
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BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
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}
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/// <summary>
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/// Set the processing time in the entry.
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/// </summary>
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/// <param name="endTimeNano">The end time in nanoseconds.</param>
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public void SetProcessingTime(ulong endTimeNano)
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{
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BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
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}
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}
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}
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