forked from Mirror/Ryujinx
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// GPU macro program.
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/// </summary>
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struct Macro
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{
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/// <summary>
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/// Word offset of the code on the code memory.
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/// </summary>
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public int Position { get; }
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private bool _executionPending;
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private int _argument;
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private readonly MacroInterpreter _interpreter;
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/// <summary>
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/// Creates a new instance of the GPU cached macro program.
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/// </summary>
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/// <param name="position">Macro code start position</param>
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public Macro(int position)
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{
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Position = position;
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_executionPending = false;
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_argument = 0;
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_interpreter = new MacroInterpreter();
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}
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/// <summary>
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/// Sets the first argument for the macro call.
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/// </summary>
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/// <param name="argument">First argument</param>
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public void StartExecution(int argument)
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{
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_argument = argument;
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_executionPending = true;
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}
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/// <summary>
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/// Starts executing the macro program code.
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/// </summary>
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/// <param name="mme">Program code</param>
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/// <param name="state">Current GPU state</param>
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public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
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{
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if (_executionPending)
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{
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_executionPending = false;
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_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
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}
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}
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/// <summary>
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/// Pushes an argument to the macro call argument FIFO.
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/// </summary>
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/// <param name="argument">Argument to be pushed</param>
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public void PushArgument(int argument)
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{
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_interpreter?.Fifo.Enqueue(argument);
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}
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}
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}
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