Ryujinx/Ryujinx.Graphics.Shader/InterpolationQualifier.cs

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using System;
namespace Ryujinx.Graphics.Shader
{
[Flags]
enum InterpolationQualifier
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{
None = 0,
Flat = 1,
NoPerspective = 2,
Smooth = 3,
Centroid = 1 << 16,
Sample = 1 << 17,
FlagsMask = Centroid | Sample
}
static class InterpolationQualifierExtensions
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{
public static string ToGlslQualifier(this InterpolationQualifier iq)
{
string output = (iq & ~InterpolationQualifier.FlagsMask) switch
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{
InterpolationQualifier.Flat => "flat",
InterpolationQualifier.NoPerspective => "noperspective",
InterpolationQualifier.Smooth => "smooth",
_ => string.Empty
};
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if ((iq & InterpolationQualifier.Centroid) != 0)
{
output = "centroid " + output;
}
else if ((iq & InterpolationQualifier.Sample) != 0)
{
output = "sample " + output;
}
return output;
}
}
}