forked from Mirror/Ryujinx
fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937)
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3193ef1083
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311ca3c3f1
4 changed files with 4 additions and 4 deletions
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@ -124,7 +124,7 @@ namespace Ryujinx.Common.Memory
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if (array is not null)
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if (array is not null)
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{
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{
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ArrayPool<T>.Shared.Return(array);
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ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
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}
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}
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}
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}
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@ -108,7 +108,7 @@ namespace Ryujinx.Common.Memory
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose()
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public void Dispose()
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{
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{
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ArrayPool<T>.Shared.Return(_array);
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ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
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}
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}
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}
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}
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}
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}
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@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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}
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}
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}
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}
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ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray);
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ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
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return result;
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return result;
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}
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}
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@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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}
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}
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ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
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ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
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}
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}
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_context.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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