forked from Mirror/Ryujinx
Fix games freezing after initializing LDN 1021 times (#5787)
* Close handle for stateChangeEvent on Finalize * Properly dispose NetworkClient before setting it to null
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ac4f2c1e70
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4e2bb13080
1 changed files with 16 additions and 10 deletions
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@ -29,6 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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private const bool IsDevelopment = false;
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private readonly KEvent _stateChangeEvent;
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private int _stateChangeEventHandle;
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private NetworkState _state;
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private DisconnectReason _disconnectReason;
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@ -277,12 +278,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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// AttachStateChangeEvent() -> handle<copy>
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public ResultCode AttachStateChangeEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out int stateChangeEventHandle) != Result.Success)
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if (_stateChangeEventHandle == 0 && context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out _stateChangeEventHandle) != Result.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(stateChangeEventHandle);
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_stateChangeEventHandle);
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// Returns ResultCode.InvalidArgument if handle is null, doesn't occur in our case since we already throw an Exception.
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@ -964,6 +965,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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SetDisconnectReason(DisconnectReason.None);
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}
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if (_stateChangeEventHandle != 0)
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{
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context.Process.HandleTable.CloseHandle(_stateChangeEventHandle);
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_stateChangeEventHandle = 0;
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}
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return resultCode;
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}
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@ -1021,7 +1028,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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SetState(NetworkState.None);
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NetworkClient?.DisconnectAndStop();
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NetworkClient?.Dispose();
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NetworkClient = null;
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return ResultCode.Success;
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@ -1072,7 +1079,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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}
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else
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{
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// NOTE: Service returns differents ResultCode here related to the nifm ResultCode.
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// NOTE: Service returns different ResultCode here related to the nifm ResultCode.
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resultCode = ResultCode.DeviceDisabled;
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_nifmResultCode = resultCode;
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}
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@ -1083,15 +1090,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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}
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public void Dispose()
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{
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if (NetworkClient != null)
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{
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_station?.Dispose();
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_station = null;
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_accessPoint?.Dispose();
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_accessPoint = null;
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NetworkClient.DisconnectAndStop();
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}
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NetworkClient?.Dispose();
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NetworkClient = null;
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}
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}
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