forked from Mirror/Ryujinx
Do not clear gpu subchannel state on BindChannel (#2348)
This fixes a regression caused by #980, that was causing a crash on New Super Lucky's Tale. As always, this need feedback on possible regression on any games. Fix #2343.
This commit is contained in:
parent
02e2e561ac
commit
60cf3dfebc
2 changed files with 12 additions and 1 deletions
|
@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
{
|
||||
if ((MethodOffset)meth.Method == MethodOffset.BindChannel)
|
||||
{
|
||||
_subChannels[meth.SubChannel] = new GpuState();
|
||||
_subChannels[meth.SubChannel].ClearCallbacks();
|
||||
|
||||
_context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel]);
|
||||
}
|
||||
|
|
|
@ -210,6 +210,17 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
_registers[(int)offset].Callback = callback;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all registered callbacks.
|
||||
/// </summary>
|
||||
public void ClearCallbacks()
|
||||
{
|
||||
for (int index = 0; index < _registers.Length; index++)
|
||||
{
|
||||
_registers[index].Callback = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given register has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in a new issue