forked from Mirror/Ryujinx
macOS build (#13)
* Ryujinx.csproj: Add osx-x64 RuntimeIdentifier Allows Ryujinx to build and run on macOS * Add .travis.yml
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2 changed files with 9 additions and 1 deletions
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.travis.yml
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.travis.yml
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os: osx
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language: csharp
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solution: Ryujinx.sln
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mono: none
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dotnet: 2.0.0
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script:
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- dotnet restore
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- dotnet build
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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