forked from Mirror/Ryujinx
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
This commit is contained in:
parent
7b7f62c776
commit
7fea26e97e
89 changed files with 192 additions and 281 deletions
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@ -7,9 +7,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -30,207 +28,115 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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public static int GetMaxCommandSize()
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{
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Assembly assembly = typeof(CommandHelper).Assembly;
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IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType);
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int maxSize = commands.Max(command =>
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{
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MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf));
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MethodInfo generic = method.MakeGenericMethod(command);
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int size = (int)generic.Invoke(null, null);
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return size;
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});
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InitLookup();
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return maxSize + 1; // 1 byte reserved for command size.
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return InitLookup() + 1; // 1 byte reserved for command size.
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}
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private static void InitLookup()
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private static int InitLookup()
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{
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_lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
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ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
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CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
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CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
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CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
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CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
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CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
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GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
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PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
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ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
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ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
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UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
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int maxCommandSize = 0;
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_lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
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BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
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BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
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BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
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void Register<T>(CommandType commandType) where T : unmanaged, IGALCommand, IGALCommand<T>
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{
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maxCommandSize = Math.Max(maxCommandSize, Unsafe.SizeOf<T>());
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_lookup[(int)commandType] = (memory, threaded, renderer) => T.Run(ref GetCommand<T>(memory), threaded, renderer);
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}
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_lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
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CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
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CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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Register<CreateTextureCommand>(CommandType.CreateTexture);
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Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
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Register<PreFrameCommand>(CommandType.PreFrame);
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Register<ReportCounterCommand>(CommandType.ReportCounter);
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Register<ResetCounterCommand>(CommandType.ResetCounter);
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Register<UpdateCountersCommand>(CommandType.UpdateCounters);
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_lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
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ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
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ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
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ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
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Register<BufferDisposeCommand>(CommandType.BufferDispose);
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Register<BufferGetDataCommand>(CommandType.BufferGetData);
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Register<BufferSetDataCommand>(CommandType.BufferSetData);
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_lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
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SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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_lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
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TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
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TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
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TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
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TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
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TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
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TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
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TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
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TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
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TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
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TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
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TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
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Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
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_lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
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WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
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Register<SamplerDisposeCommand>(CommandType.SamplerDispose);
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_lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
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BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
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BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
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ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
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ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
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ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
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CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
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CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
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DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
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DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
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DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
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DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
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DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
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DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
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DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
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EndHostConditionalRenderingCommand.Run(renderer);
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_lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
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EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
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SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
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SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
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SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
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SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
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SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
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SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
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SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
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SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
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SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
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SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
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SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
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SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
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SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
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SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
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SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
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SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
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SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
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SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
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SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
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SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
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SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
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SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
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SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
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SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
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SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
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SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
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SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
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SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
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SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
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SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
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SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
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SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
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SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
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TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
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TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
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TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
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TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
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UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
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Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
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Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
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Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
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Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
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Register<TextureGetDataCommand>(CommandType.TextureGetData);
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Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
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Register<TextureReleaseCommand>(CommandType.TextureRelease);
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Register<TextureSetDataCommand>(CommandType.TextureSetData);
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Register<TextureSetDataSliceCommand>(CommandType.TextureSetDataSlice);
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<WindowPresentCommand>(CommandType.WindowPresent);
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Register<BarrierCommand>(CommandType.Barrier);
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Register<BeginTransformFeedbackCommand>(CommandType.BeginTransformFeedback);
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Register<ClearBufferCommand>(CommandType.ClearBuffer);
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Register<ClearRenderTargetColorCommand>(CommandType.ClearRenderTargetColor);
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Register<ClearRenderTargetDepthStencilCommand>(CommandType.ClearRenderTargetDepthStencil);
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Register<CommandBufferBarrierCommand>(CommandType.CommandBufferBarrier);
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Register<CopyBufferCommand>(CommandType.CopyBuffer);
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Register<DispatchComputeCommand>(CommandType.DispatchCompute);
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Register<DrawCommand>(CommandType.Draw);
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Register<DrawIndexedCommand>(CommandType.DrawIndexed);
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Register<DrawIndexedIndirectCommand>(CommandType.DrawIndexedIndirect);
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Register<DrawIndexedIndirectCountCommand>(CommandType.DrawIndexedIndirectCount);
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Register<DrawIndirectCommand>(CommandType.DrawIndirect);
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Register<DrawIndirectCountCommand>(CommandType.DrawIndirectCount);
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Register<DrawTextureCommand>(CommandType.DrawTexture);
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Register<EndHostConditionalRenderingCommand>(CommandType.EndHostConditionalRendering);
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Register<EndTransformFeedbackCommand>(CommandType.EndTransformFeedback);
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Register<SetAlphaTestCommand>(CommandType.SetAlphaTest);
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Register<SetBlendStateCommand>(CommandType.SetBlendState);
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Register<SetDepthBiasCommand>(CommandType.SetDepthBias);
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Register<SetDepthClampCommand>(CommandType.SetDepthClamp);
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Register<SetDepthModeCommand>(CommandType.SetDepthMode);
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Register<SetDepthTestCommand>(CommandType.SetDepthTest);
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Register<SetFaceCullingCommand>(CommandType.SetFaceCulling);
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Register<SetFrontFaceCommand>(CommandType.SetFrontFace);
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Register<SetStorageBuffersCommand>(CommandType.SetStorageBuffers);
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Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
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Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
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Register<SetImageCommand>(CommandType.SetImage);
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Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
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Register<SetLineParametersCommand>(CommandType.SetLineParameters);
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Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
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Register<SetMultisampleStateCommand>(CommandType.SetMultisampleState);
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Register<SetPatchParametersCommand>(CommandType.SetPatchParameters);
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Register<SetPointParametersCommand>(CommandType.SetPointParameters);
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Register<SetPolygonModeCommand>(CommandType.SetPolygonMode);
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Register<SetPrimitiveRestartCommand>(CommandType.SetPrimitiveRestart);
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Register<SetPrimitiveTopologyCommand>(CommandType.SetPrimitiveTopology);
|
||||
Register<SetProgramCommand>(CommandType.SetProgram);
|
||||
Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
|
||||
Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
|
||||
Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
|
||||
Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
|
||||
Register<SetScissorsCommand>(CommandType.SetScissor);
|
||||
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
|
||||
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
|
||||
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
|
||||
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
|
||||
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
|
||||
Register<SetViewportsCommand>(CommandType.SetViewports);
|
||||
Register<TextureBarrierCommand>(CommandType.TextureBarrier);
|
||||
Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
|
||||
Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
|
||||
Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
|
||||
Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
|
||||
|
||||
return maxCommandSize;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct BarrierCommand : IGALCommand
|
||||
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.Barrier;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct BeginTransformFeedbackCommand : IGALCommand
|
||||
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.BeginTransformFeedback;
|
||||
private PrimitiveTopology _topology;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
|
||||
{
|
||||
struct BufferDisposeCommand : IGALCommand
|
||||
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.BufferDispose;
|
||||
private BufferHandle _buffer;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
|
||||
{
|
||||
struct BufferGetDataCommand : IGALCommand
|
||||
struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.BufferGetData;
|
||||
private BufferHandle _buffer;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
|
||||
{
|
||||
struct BufferSetDataCommand : IGALCommand
|
||||
struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.BufferSetData;
|
||||
private BufferHandle _buffer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct ClearBufferCommand : IGALCommand
|
||||
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ClearBuffer;
|
||||
private BufferHandle _destination;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct ClearRenderTargetColorCommand : IGALCommand
|
||||
struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ClearRenderTargetColor;
|
||||
private int _index;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct ClearRenderTargetDepthStencilCommand : IGALCommand
|
||||
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
|
||||
private int _layer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct CommandBufferBarrierCommand : IGALCommand
|
||||
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CommandBufferBarrier;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct CopyBufferCommand : IGALCommand
|
||||
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CopyBuffer;
|
||||
private BufferHandle _source;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
|
||||
{
|
||||
struct CounterEventDisposeCommand : IGALCommand
|
||||
struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CounterEventDispose;
|
||||
private TableRef<ThreadedCounterEvent> _event;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
|
||||
{
|
||||
struct CounterEventFlushCommand : IGALCommand
|
||||
struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CounterEventFlush;
|
||||
private TableRef<ThreadedCounterEvent> _event;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DispatchComputeCommand : IGALCommand
|
||||
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DispatchCompute;
|
||||
private int _groupsX;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawIndexedCommand : IGALCommand
|
||||
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawIndexed;
|
||||
private int _indexCount;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawCommand : IGALCommand
|
||||
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.Draw;
|
||||
private int _vertexCount;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawIndexedIndirectCommand : IGALCommand
|
||||
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawIndexedIndirect;
|
||||
private BufferRange _indirectBuffer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawIndexedIndirectCountCommand : IGALCommand
|
||||
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
|
||||
private BufferRange _indirectBuffer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawIndirectCommand : IGALCommand
|
||||
struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawIndirect;
|
||||
private BufferRange _indirectBuffer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawIndirectCountCommand : IGALCommand
|
||||
struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawIndirectCount;
|
||||
private BufferRange _indirectBuffer;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct DrawTextureCommand : IGALCommand
|
||||
struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.DrawTexture;
|
||||
private TableRef<ITexture> _texture;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct EndHostConditionalRenderingCommand : IGALCommand
|
||||
struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.EndHostConditionalRendering;
|
||||
|
||||
public static void Run(IRenderer renderer)
|
||||
public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.EndHostConditionalRendering();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct EndTransformFeedbackCommand : IGALCommand
|
||||
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.EndTransformFeedback;
|
||||
|
||||
|
|
|
@ -4,4 +4,9 @@
|
|||
{
|
||||
CommandType CommandType { get; }
|
||||
}
|
||||
|
||||
interface IGALCommand<T> where T : IGALCommand
|
||||
{
|
||||
abstract static void Run(ref T command, ThreadedRenderer threaded, IRenderer renderer);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramCheckLinkCommand : IGALCommand
|
||||
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramCheckLink;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramDisposeCommand : IGALCommand
|
||||
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramDispose;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramGetBinaryCommand : IGALCommand
|
||||
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramGetBinary;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ActionCommand : IGALCommand
|
||||
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.Action;
|
||||
private TableRef<Action> _action;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateBufferCommand : IGALCommand
|
||||
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateProgramCommand : IGALCommand
|
||||
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateProgram;
|
||||
private TableRef<IProgramRequest> _request;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateSamplerCommand : IGALCommand
|
||||
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateSampler;
|
||||
private TableRef<ThreadedSampler> _sampler;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateSyncCommand : IGALCommand
|
||||
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateSync;
|
||||
private ulong _id;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateTextureCommand : IGALCommand
|
||||
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateTexture;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct GetCapabilitiesCommand : IGALCommand
|
||||
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.GetCapabilities;
|
||||
private TableRef<ResultBox<Capabilities>> _result;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct PreFrameCommand : IGALCommand
|
||||
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.PreFrame;
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ReportCounterCommand : IGALCommand
|
||||
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ReportCounter;
|
||||
private TableRef<ThreadedCounterEvent> _event;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ResetCounterCommand : IGALCommand
|
||||
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ResetCounter;
|
||||
private CounterType _type;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct UpdateCountersCommand : IGALCommand
|
||||
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.UpdateCounters;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
|
||||
{
|
||||
struct SamplerDisposeCommand : IGALCommand
|
||||
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SamplerDispose;
|
||||
private TableRef<ThreadedSampler> _sampler;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetAlphaTestCommand : IGALCommand
|
||||
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetAlphaTest;
|
||||
private bool _enable;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetBlendStateCommand : IGALCommand
|
||||
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetBlendState;
|
||||
private int _index;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthBiasCommand : IGALCommand
|
||||
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthBias;
|
||||
private PolygonModeMask _enables;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthClampCommand : IGALCommand
|
||||
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthClamp;
|
||||
private bool _clamp;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthModeCommand : IGALCommand
|
||||
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthMode;
|
||||
private DepthMode _mode;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthTestCommand : IGALCommand
|
||||
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthTest;
|
||||
private DepthTestDescriptor _depthTest;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetFaceCullingCommand : IGALCommand
|
||||
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetFaceCulling;
|
||||
private bool _enable;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetFrontFaceCommand : IGALCommand
|
||||
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetFrontFace;
|
||||
private FrontFace _frontFace;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetImageCommand : IGALCommand
|
||||
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetImage;
|
||||
private int _binding;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetIndexBufferCommand : IGALCommand
|
||||
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetIndexBuffer;
|
||||
private BufferRange _buffer;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetLineParametersCommand : IGALCommand
|
||||
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetLineParameters;
|
||||
private float _width;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetLogicOpStateCommand : IGALCommand
|
||||
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetLogicOpState;
|
||||
private bool _enable;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetMultisampleStateCommand : IGALCommand
|
||||
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetMultisampleState;
|
||||
private MultisampleDescriptor _multisample;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPatchParametersCommand : IGALCommand
|
||||
struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPatchParameters;
|
||||
private int _vertices;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPointParametersCommand : IGALCommand
|
||||
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPointParameters;
|
||||
private float _size;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPolygonModeCommand : IGALCommand
|
||||
struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPolygonMode;
|
||||
private PolygonMode _frontMode;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPrimitiveRestartCommand : IGALCommand
|
||||
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPrimitiveRestart;
|
||||
private bool _enable;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPrimitiveTopologyCommand : IGALCommand
|
||||
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPrimitiveTopology;
|
||||
private PrimitiveTopology _topology;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetProgramCommand : IGALCommand
|
||||
struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetProgram;
|
||||
private TableRef<IProgram> _program;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRasterizerDiscardCommand : IGALCommand
|
||||
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRasterizerDiscard;
|
||||
private bool _discard;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetColorMasksCommand : IGALCommand
|
||||
struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
|
||||
private SpanRef<uint> _componentMask;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetScaleCommand : IGALCommand
|
||||
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargetScale;
|
||||
private float _scale;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetsCommand : IGALCommand
|
||||
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargets;
|
||||
private TableRef<ITexture[]> _colors;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetScissorsCommand : IGALCommand
|
||||
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetScissor;
|
||||
private SpanRef<Rectangle<int>> _scissors;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetStencilTestCommand : IGALCommand
|
||||
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetStencilTest;
|
||||
private StencilTestDescriptor _stencilTest;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetStorageBuffersCommand : IGALCommand
|
||||
struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetStorageBuffers;
|
||||
private SpanRef<BufferAssignment> _buffers;
|
||||
|
|
|
@ -4,7 +4,7 @@ using Ryujinx.Graphics.Shader;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTextureAndSamplerCommand : IGALCommand
|
||||
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetTextureAndSampler;
|
||||
private ShaderStage _stage;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTransformFeedbackBuffersCommand : IGALCommand
|
||||
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
|
||||
private SpanRef<BufferRange> _buffers;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetUniformBuffersCommand : IGALCommand
|
||||
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetUniformBuffers;
|
||||
private SpanRef<BufferAssignment> _buffers;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetUserClipDistanceCommand : IGALCommand
|
||||
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetUserClipDistance;
|
||||
private int _index;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetVertexAttribsCommand : IGALCommand
|
||||
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetVertexAttribs;
|
||||
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetVertexBuffersCommand : IGALCommand
|
||||
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetVertexBuffers;
|
||||
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetViewportsCommand : IGALCommand
|
||||
struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetViewports;
|
||||
private SpanRef<Viewport> _viewports;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToCommand : IGALCommand
|
||||
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyTo;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToScaledCommand : IGALCommand
|
||||
struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyToScaled;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToSliceCommand : IGALCommand
|
||||
struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyToSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCreateViewCommand : IGALCommand
|
||||
struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCreateView;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureGetDataCommand : IGALCommand
|
||||
struct TextureGetDataCommand : IGALCommand, IGALCommand<TextureGetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureGetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureGetDataSliceCommand : IGALCommand
|
||||
struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureGetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureReleaseCommand : IGALCommand
|
||||
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureRelease;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataCommand : IGALCommand
|
||||
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceCommand : IGALCommand
|
||||
struct TextureSetDataSliceCommand : IGALCommand, IGALCommand<TextureSetDataSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceRegionCommand : IGALCommand
|
||||
struct TextureSetDataSliceRegionCommand : IGALCommand, IGALCommand<TextureSetDataSliceRegionCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetStorageCommand : IGALCommand
|
||||
struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetStorage;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierCommand : IGALCommand
|
||||
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureBarrier;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierTiledCommand : IGALCommand
|
||||
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureBarrierTiled;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TryHostConditionalRenderingCommand : IGALCommand
|
||||
struct TryHostConditionalRenderingCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TryHostConditionalRendering;
|
||||
private TableRef<ThreadedCounterEvent> _value;
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TryHostConditionalRenderingFlushCommand : IGALCommand
|
||||
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
|
||||
private TableRef<ThreadedCounterEvent> _value;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct UpdateRenderScaleCommand : IGALCommand
|
||||
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.UpdateRenderScale;
|
||||
private SpanRef<float> _scales;
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
|
||||
{
|
||||
struct WindowPresentCommand : IGALCommand
|
||||
struct WindowPresentCommand : IGALCommand, IGALCommand<WindowPresentCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.WindowPresent;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
|
Loading…
Reference in a new issue