forked from Mirror/Ryujinx
misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)
This fix IVirtualMemoryManager.Fill to actually use the provided fill value instead of 0. This have no implication at the moment as everything that use it pass 0 but it is needed for some upcoming kernel fixes.
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@ -68,7 +68,7 @@ namespace Ryujinx.Memory
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using var writableRegion = GetWritableRegion(va + subOffset, copySize);
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writableRegion.Memory.Span.Fill(0);
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writableRegion.Memory.Span.Fill(value);
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}
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}
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