forked from Mirror/Ryujinx
Add detail of ZbcSetTableArguments (#810)
* Add detail of ZbcSetTableArguments This is a missing part of the #800 PR that cause an assert to be triggered in debug mode. Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence. * Fix critical issue in size checking of ioctl oops
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5116951222
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4 changed files with 48 additions and 19 deletions
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@ -91,7 +91,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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if (isRead && isWrite)
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{
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if (outputDataPosition < inputDataSize)
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if (outputDataSize < inputDataSize)
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{
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arguments = null;
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@ -1,10 +1,49 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types
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{
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[StructLayout(LayoutKind.Sequential)]
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struct ZbcColorArray
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{
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private uint element0;
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private uint element1;
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private uint element2;
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private uint element3;
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public uint this[int index]
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{
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get
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{
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if (index == 0)
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{
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return element0;
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}
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else if (index == 1)
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{
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return element1;
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}
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else if (index == 2)
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{
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return element2;
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}
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else if (index == 2)
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{
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return element3;
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}
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throw new IndexOutOfRangeException();
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}
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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struct ZbcSetTableArguments
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{
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// TODO
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public ZbcColorArray ColorDs;
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public ZbcColorArray ColorL2;
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public uint Depth;
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public uint Format;
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public uint Type;
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}
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}
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@ -1,11 +0,0 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x8)]
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struct Fence
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{
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public int Id;
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public int Value;
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}
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}
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@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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using Ryujinx.HLE.HOS.Services.Nv.Types;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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@ -9,15 +10,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public int FenceCount;
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[FieldOffset(0x4)]
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public Fence Fence0;
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public NvFence Fence0;
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[FieldOffset(0xC)]
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public Fence Fence1;
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public NvFence Fence1;
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[FieldOffset(0x14)]
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public Fence Fence2;
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public NvFence Fence2;
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[FieldOffset(0x1C)]
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public Fence Fence3;
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public NvFence Fence3;
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}
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}
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