forked from Mirror/Ryujinx
Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
This commit is contained in:
parent
bdb6cbb435
commit
cd203e98f2
15 changed files with 426 additions and 48 deletions
43
Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
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43
Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
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@ -0,0 +1,43 @@
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using OpenTK.Graphics.OpenGL;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OGLExtension
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{
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private static bool Initialized = false;
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private static bool EnhancedLayouts;
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public static bool HasEnhancedLayouts()
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{
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EnsureInitialized();
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return EnhancedLayouts;
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}
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private static void EnsureInitialized()
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{
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if (Initialized)
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{
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return;
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}
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EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
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}
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private static bool HasExtension(string Name)
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{
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int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
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for (int Extension = 0; Extension < NumExtensions; Extension++)
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{
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if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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@ -118,20 +118,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (IsDualVp)
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{
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ShaderDumper.Dump(Memory, Position + 0x50, Type, "a");
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ShaderDumper.Dump(Memory, PositionB + 0x50, Type, "b");
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ShaderDumper.Dump(Memory, Position, Type, "a");
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ShaderDumper.Dump(Memory, PositionB, Type, "b");
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Program = Decompiler.Decompile(
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Memory,
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Position + 0x50,
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PositionB + 0x50,
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Position,
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PositionB,
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Type);
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}
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else
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{
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ShaderDumper.Dump(Memory, Position + 0x50, Type);
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ShaderDumper.Dump(Memory, Position, Type);
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Program = Decompiler.Decompile(Memory, Position + 0x50, Type);
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Program = Decompiler.Decompile(Memory, Position, Type);
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}
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return new ShaderStage(
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@ -198,6 +198,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private void Bind(ShaderStage Stage)
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{
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if (Stage.Type == GalShaderType.Geometry)
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{
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//Enhanced layouts are required for Geometry shaders
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//skip this stage if current driver has no ARB_enhanced_layouts
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if (!OGLExtension.HasEnhancedLayouts())
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{
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return;
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}
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}
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switch (Stage.Type)
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{
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case GalShaderType.Vertex: Current.Vertex = Stage; break;
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@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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class GlslDecl
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{
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public const int LayerAttr = 0x064;
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public const int TessCoordAttrX = 0x2f0;
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public const int TessCoordAttrY = 0x2f4;
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public const int TessCoordAttrZ = 0x2f8;
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public const int InstanceIdAttr = 0x2f8;
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public const int VertexIdAttr = 0x2fc;
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public const int FaceAttr = 0x3fc;
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public const int GlPositionWAttr = 0x7c;
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public const int MaxUboSize = 1024;
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@ -210,7 +210,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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//This is a built-in input variable.
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if (Abuf.Offs == VertexIdAttr ||
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Abuf.Offs == InstanceIdAttr ||
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Abuf.Offs == FaceAttr)
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Abuf.Offs == FaceAttr ||
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Abuf.Offs == LayerAttr)
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{
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break;
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}
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@ -254,6 +255,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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m_Attributes.Add(Index, DeclInfo);
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}
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Traverse(Abuf, Abuf.Vertex);
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break;
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}
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@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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private const string IdentationStr = " ";
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private const int MaxVertexInput = 3;
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private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
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private GlslDecl Decl;
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private ShaderHeader Header, HeaderB;
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private ShaderIrBlock[] Blocks, BlocksB;
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private StringBuilder SB;
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@ -50,6 +54,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Cle, GetCleExpr },
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{ ShaderIrInst.Clt, GetCltExpr },
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{ ShaderIrInst.Cne, GetCneExpr },
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{ ShaderIrInst.Cut, GetCutExpr },
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{ ShaderIrInst.Exit, GetExitExpr },
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{ ShaderIrInst.Fabs, GetAbsExpr },
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{ ShaderIrInst.Fadd, GetAddExpr },
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@ -110,6 +115,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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long VpBPosition,
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GalShaderType ShaderType)
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{
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Header = new ShaderHeader(Memory, VpAPosition);
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HeaderB = new ShaderHeader(Memory, VpBPosition);
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Blocks = ShaderDecoder.Decode(Memory, VpAPosition);
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BlocksB = ShaderDecoder.Decode(Memory, VpBPosition);
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@ -123,6 +131,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
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{
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Header = new ShaderHeader(Memory, Position);
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HeaderB = null;
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Blocks = ShaderDecoder.Decode(Memory, Position);
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BlocksB = null;
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@ -137,6 +148,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine("#version 410 core");
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PrintDeclHeader();
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PrintDeclTextures();
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PrintDeclUniforms();
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PrintDeclAttributes();
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Decl.Uniforms.Values);
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}
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private void PrintDeclHeader()
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{
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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int MaxVertices = Header.MaxOutputVertexCount;
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string OutputTopology;
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switch (Header.OutputTopology)
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{
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case ShaderHeader.PointList: OutputTopology = "points"; break;
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case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
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case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
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default: throw new InvalidOperationException();
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}
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SB.AppendLine("#extension GL_ARB_enhanced_layouts : require");
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SB.AppendLine();
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SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
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SB.AppendLine("layout(triangles) in;" + Environment.NewLine);
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SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;");
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SB.AppendLine();
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}
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}
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private void PrintDeclTextures()
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{
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PrintDecls(Decl.Textures, "uniform sampler2D");
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@ -201,7 +244,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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private void PrintDeclAttributes()
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{
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PrintDecls(Decl.Attributes);
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string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
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PrintDecls(Decl.Attributes, Suffix: GeometryArray);
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}
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private void PrintDeclInAttributes()
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SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
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}
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PrintDeclAttributes(Decl.InAttributes.Values, "in");
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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if (Decl.InAttributes.Count > 0)
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{
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SB.AppendLine("in Vertex {");
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foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector))
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{
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if (DeclInfo.Index >= 0)
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{
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SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + GetDecl(DeclInfo) + "; ");
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}
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}
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SB.AppendLine("} block_in[];" + Environment.NewLine);
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}
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}
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else
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{
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PrintDeclAttributes(Decl.InAttributes.Values, "in");
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}
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}
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private void PrintDeclOutAttributes()
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PrintDecls(Decl.Preds, "bool");
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}
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private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null)
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private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null, string Suffix = "")
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{
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foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector))
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{
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if (CustomType != null)
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{
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Name = CustomType + " " + DeclInfo.Name + ";";
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Name = CustomType + " " + DeclInfo.Name + Suffix + ";";
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}
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else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
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{
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + Suffix + ";" + Environment.NewLine;
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}
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else
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{
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Name = GetDecl(DeclInfo) + ";";
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Name = GetDecl(DeclInfo) + Suffix + ";";
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}
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SB.AppendLine(Name);
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
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{
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string Dst = Attr.Name + "[" + Vertex + "]" + Swizzle;
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string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
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SB.AppendLine(IdentationStr + Dst + " = " + Src + ";");
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}
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}
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else
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{
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SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
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}
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}
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if (BlocksB != null)
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@ -320,6 +399,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine(IdentationStr + GlslDecl.ProgramName + "();");
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}
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if (Decl.ShaderType != GalShaderType.Geometry)
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{
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PrintAttrToOutput();
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}
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SB.AppendLine("}");
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}
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private void PrintAttrToOutput(string Identation = IdentationStr)
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{
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foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
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{
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if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
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@ -331,21 +420,26 @@ namespace Ryujinx.Graphics.Gal.Shader
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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SB.AppendLine(IdentationStr + DeclInfo.Name + " = " + Attr.Name + Swizzle + ";");
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string Name = Attr.Name;
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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Name += "[0]";
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}
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SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + Swizzle + ";");
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}
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if (Decl.ShaderType == GalShaderType.Vertex)
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{
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SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
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SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
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}
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if (Decl.ShaderType != GalShaderType.Fragment)
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{
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
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}
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SB.AppendLine("}");
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}
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private void PrintBlockScope(
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@ -484,11 +578,17 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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SB.AppendLine(Identation + "continue;");
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}
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continue;
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}
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else if (Op.Inst == ShaderIrInst.Emit)
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{
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PrintAttrToOutput(Identation);
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SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
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SB.AppendLine(Identation + "EmitVertex();");
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}
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else
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{
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SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
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}
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}
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else if (Node is ShaderIrCmnt Cmnt)
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{
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@ -634,6 +734,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetOutAbufName(ShaderIrOperAbuf Abuf)
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{
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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switch (Abuf.Offs)
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{
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case GlslDecl.LayerAttr: return "gl_Layer";
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}
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}
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return GetAttrTempName(Abuf);
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}
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@ -692,7 +800,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new InvalidOperationException();
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}
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return DeclInfo.Name + Swizzle;
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")";
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return DeclInfo.Name + "[" + Vertex + "]" + Swizzle;
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}
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else
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{
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return DeclInfo.Name + Swizzle;
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}
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}
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private string GetName(ShaderIrOperGpr Gpr)
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@ -805,6 +922,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!=");
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private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()";
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private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!=");
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private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan");
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@ -1104,8 +1223,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (Node)
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{
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case ShaderIrOperAbuf Abuf:
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return Abuf.Offs == GlslDecl.VertexIdAttr ||
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return Abuf.Offs == GlslDecl.LayerAttr ||
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Abuf.Offs == GlslDecl.InstanceIdAttr ||
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Abuf.Offs == GlslDecl.VertexIdAttr ||
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Abuf.Offs == GlslDecl.FaceAttr
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? OperType.I32
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: OperType.F32;
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|
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@ -442,6 +442,41 @@ namespace Ryujinx.Graphics.Gal.Shader
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return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
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}
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public static void Vmad(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperB;
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if (((OpCode >> 50) & 1) != 0)
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{
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OperB = GetOperGpr20(OpCode);
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}
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else
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{
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OperB = GetOperImm19_20(OpCode);
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}
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ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
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ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
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ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
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int Shr = (int)((OpCode >> 51) & 3);
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if (Shr != 0)
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{
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int Shift = (Shr == 2) ? 15 : 7;
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Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
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}
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Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
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}
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public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
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{
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EmitXmad(Block, OpCode, ShaderOper.CR);
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@ -819,6 +854,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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Block.AddNode(new ShaderIrCmnt("Stubbed."));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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}
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@ -7,14 +7,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
||||
int Reg = (int)(OpCode >> 39) & 0xff;
|
||||
int Size = (int)(OpCode >> 47) & 3;
|
||||
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
|
@ -23,9 +24,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
||||
int Reg = (int)(OpCode >> 39) & 0xff;
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, Reg);
|
||||
return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
||||
|
|
|
@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
||||
//Used by GS
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
|
|
|
@ -85,6 +85,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitI2i(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Isberd(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
//This instruction seems to be used to translate from an address to a vertex index in a GS
|
||||
//Stub it as such
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
|
||||
}
|
||||
|
||||
public static void Mov_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
|
||||
|
@ -128,6 +138,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitSel(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Mov_S(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
|
||||
ShaderIrNode Source = new ShaderIrOperImm(0);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
|
|
29
Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
Normal file
29
Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
public static void Out_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
//TODO: Those registers have to be used for something
|
||||
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
|
||||
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
|
||||
|
||||
int Type = (int)((OpCode >> 39) & 3);
|
||||
|
||||
if ((Type & 1) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
|
||||
}
|
||||
|
||||
if ((Type & 2) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
static class ShaderDecoder
|
||||
{
|
||||
private const long HeaderSize = 0x50;
|
||||
|
||||
private const bool AddDbgComments = true;
|
||||
|
||||
public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
|
||||
|
@ -32,13 +34,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Output;
|
||||
}
|
||||
|
||||
ShaderIrBlock Entry = Enqueue(Start);
|
||||
ShaderIrBlock Entry = Enqueue(Start + HeaderSize);
|
||||
|
||||
while (Blocks.Count > 0)
|
||||
{
|
||||
ShaderIrBlock Current = Blocks.Dequeue();
|
||||
|
||||
FillBlock(Memory, Current);
|
||||
FillBlock(Memory, Current, Start + HeaderSize);
|
||||
|
||||
//Set child blocks. "Branch" is the block the branch instruction
|
||||
//points to (when taken), "Next" is the block at the next address,
|
||||
|
@ -122,14 +124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Graph;
|
||||
}
|
||||
|
||||
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block)
|
||||
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
|
||||
{
|
||||
long Position = Block.Position;
|
||||
|
||||
do
|
||||
{
|
||||
//Ignore scheduling instructions, which are written every 32 bytes.
|
||||
if ((Position & 0x1f) == 0)
|
||||
if (((Position - Beginning) & 0x1f) == 0)
|
||||
{
|
||||
Position += 8;
|
||||
|
||||
|
@ -147,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (AddDbgComments)
|
||||
{
|
||||
string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
|
||||
string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} ";
|
||||
|
||||
DbgOpCode += (Decode?.Method.Name ?? "???");
|
||||
|
||||
|
|
73
Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
Normal file
73
Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
Normal file
|
@ -0,0 +1,73 @@
|
|||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
class ShaderHeader
|
||||
{
|
||||
public const int PointList = 1;
|
||||
public const int LineStrip = 6;
|
||||
public const int TriangleStrip = 7;
|
||||
|
||||
public int SphType { get; private set; }
|
||||
public int Version { get; private set; }
|
||||
public int ShaderType { get; private set; }
|
||||
public bool MrtEnable { get; private set; }
|
||||
public bool KillsPixels { get; private set; }
|
||||
public bool DoesGlobalStore { get; private set; }
|
||||
public int SassVersion { get; private set; }
|
||||
public bool DoesLoadOrStore { get; private set; }
|
||||
public bool DoesFp64 { get; private set; }
|
||||
public int StreamOutMask { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryLowSize { get; private set; }
|
||||
public int PerPatchAttributeCount { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryHighSize { get; private set; }
|
||||
public int ThreadsPerInputPrimitive { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryCrsSize { get; private set; }
|
||||
public int OutputTopology { get; private set; }
|
||||
|
||||
public int MaxOutputVertexCount { get; private set; }
|
||||
public int StoreReqStart { get; private set; }
|
||||
public int StoreReqEnd { get; private set; }
|
||||
|
||||
public ShaderHeader(IGalMemory Memory, long Position)
|
||||
{
|
||||
uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0);
|
||||
uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4);
|
||||
uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8);
|
||||
uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12);
|
||||
uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16);
|
||||
|
||||
SphType = ReadBits(CommonWord0, 0, 5);
|
||||
Version = ReadBits(CommonWord0, 5, 5);
|
||||
ShaderType = ReadBits(CommonWord0, 10, 4);
|
||||
MrtEnable = ReadBits(CommonWord0, 14, 1) != 0;
|
||||
KillsPixels = ReadBits(CommonWord0, 15, 1) != 0;
|
||||
DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0;
|
||||
SassVersion = ReadBits(CommonWord0, 17, 4);
|
||||
DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0;
|
||||
DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0;
|
||||
StreamOutMask = ReadBits(CommonWord0, 28, 4);
|
||||
|
||||
ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24);
|
||||
PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8);
|
||||
|
||||
ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24);
|
||||
ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8);
|
||||
|
||||
ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24);
|
||||
OutputTopology = ReadBits(CommonWord3, 24, 4);
|
||||
|
||||
MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12);
|
||||
StoreReqStart = ReadBits(CommonWord4, 12, 8);
|
||||
StoreReqEnd = ReadBits(CommonWord4, 24, 8);
|
||||
}
|
||||
|
||||
private static int ReadBits(uint Word, int Offset, int BitWidth)
|
||||
{
|
||||
uint Mask = (1u << BitWidth) - 1u;
|
||||
|
||||
return (int)((Word >> Offset) & Mask);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -82,6 +82,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Bra,
|
||||
Exit,
|
||||
Kil
|
||||
Kil,
|
||||
|
||||
Emit,
|
||||
Cut
|
||||
}
|
||||
}
|
|
@ -2,13 +2,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
class ShaderIrOperAbuf : ShaderIrNode
|
||||
{
|
||||
public int Offs { get; private set; }
|
||||
public int GprIndex { get; private set; }
|
||||
public int Offs { get; private set; }
|
||||
|
||||
public ShaderIrOperAbuf(int Offs, int GprIndex)
|
||||
public ShaderIrNode Vertex { get; private set; }
|
||||
|
||||
public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
|
||||
{
|
||||
this.Offs = Offs;
|
||||
this.GprIndex = GprIndex;
|
||||
this.Offs = Offs;
|
||||
this.Vertex = Vertex;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
||||
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
||||
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
||||
Set("1110111111010x", ShaderDecode.Isberd);
|
||||
Set("11100000xxxxxx", ShaderDecode.Ipa);
|
||||
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
||||
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
||||
|
@ -95,7 +96,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("0011100x10011x", ShaderDecode.Mov_I);
|
||||
Set("000000010000xx", ShaderDecode.Mov_I32);
|
||||
Set("0101110010011x", ShaderDecode.Mov_R);
|
||||
Set("1111000011001x", ShaderDecode.Mov_S);
|
||||
Set("0101000010000x", ShaderDecode.Mufu);
|
||||
Set("1111101111100x", ShaderDecode.Out_R);
|
||||
Set("0101000010010x", ShaderDecode.Psetp);
|
||||
Set("0100110010010x", ShaderDecode.Rro_C);
|
||||
Set("0011100x10010x", ShaderDecode.Rro_I);
|
||||
|
@ -114,6 +117,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("1101111101001x", ShaderDecode.Texq);
|
||||
Set("1101100xxxxxxx", ShaderDecode.Texs);
|
||||
Set("1101101xxxxxxx", ShaderDecode.Tlds);
|
||||
Set("01011111xxxxxx", ShaderDecode.Vmad);
|
||||
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
|
||||
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
|
||||
Set("010100010xxxxx", ShaderDecode.Xmad_RC);
|
||||
|
|
|
@ -18,13 +18,21 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
|
||||
|
||||
string FilePath = Path.Combine(DumpDir(), FileName);
|
||||
string FullPath = Path.Combine(FullDir(), FileName);
|
||||
string CodePath = Path.Combine(CodeDir(), FileName);
|
||||
|
||||
DumpIndex++;
|
||||
|
||||
using (FileStream Output = File.Create(FilePath))
|
||||
using (BinaryWriter Writer = new BinaryWriter(Output))
|
||||
using (FileStream FullFile = File.Create(FullPath))
|
||||
using (FileStream CodeFile = File.Create(CodePath))
|
||||
using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
|
||||
using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
|
||||
{
|
||||
for (long i = 0; i < 0x50; i += 4)
|
||||
{
|
||||
FullWriter.Write(Memory.ReadInt32(Position + i));
|
||||
}
|
||||
|
||||
long Offset = 0;
|
||||
|
||||
ulong Instruction = 0;
|
||||
|
@ -32,8 +40,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
//Dump until a NOP instruction is found
|
||||
while ((Instruction >> 52 & 0xfff8) != 0x50b0)
|
||||
{
|
||||
uint Word0 = (uint)Memory.ReadInt32(Position + Offset + 0);
|
||||
uint Word1 = (uint)Memory.ReadInt32(Position + Offset + 4);
|
||||
uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
|
||||
uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
|
||||
|
||||
Instruction = Word0 | (ulong)Word1 << 32;
|
||||
|
||||
|
@ -44,7 +52,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
break;
|
||||
}
|
||||
|
||||
Writer.Write(Instruction);
|
||||
FullWriter.Write(Instruction);
|
||||
CodeWriter.Write(Instruction);
|
||||
|
||||
Offset += 8;
|
||||
}
|
||||
|
@ -52,13 +61,24 @@ namespace Ryujinx.Graphics.Gal
|
|||
//Align to meet nvdisasm requeriments
|
||||
while (Offset % 0x20 != 0)
|
||||
{
|
||||
Writer.Write(0);
|
||||
FullWriter.Write(0);
|
||||
CodeWriter.Write(0);
|
||||
|
||||
Offset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string FullDir()
|
||||
{
|
||||
return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
|
||||
}
|
||||
|
||||
private static string CodeDir()
|
||||
{
|
||||
return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
|
||||
}
|
||||
|
||||
private static string DumpDir()
|
||||
{
|
||||
if (string.IsNullOrEmpty(RuntimeDir))
|
||||
|
@ -79,6 +99,16 @@ namespace Ryujinx.Graphics.Gal
|
|||
return RuntimeDir;
|
||||
}
|
||||
|
||||
private static string CreateAndReturn(string Dir)
|
||||
{
|
||||
if (!Directory.Exists(Dir))
|
||||
{
|
||||
Directory.CreateDirectory(Dir);
|
||||
}
|
||||
|
||||
return Dir;
|
||||
}
|
||||
|
||||
private static string ShaderExtension(GalShaderType Type)
|
||||
{
|
||||
switch (Type)
|
||||
|
|
Loading…
Reference in a new issue