Commit graph

1751 commits

Author SHA1 Message Date
gdkchan
001005b3d5
Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
Ac_K
b662a26c7e
nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service (#2186)
* nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service

* remove InterfaceVersion
2021-04-13 03:04:18 +02:00
Mary
73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
jms-c
5cb83293bc
Enable updates in portable mode. (related to #1885) (#2181)
* Enable updates in portable mode.

* Added update test!

* Enable update test again!

* Triggering CI

* Made this PR mergeable.
2021-04-09 01:19:21 +02:00
Ac_K
58660c8536
friend: Fixes PermissionLevel names (#2185)
This PR fixes the permission level names, nothing more.
2021-04-08 00:42:06 +02:00
gdkchan
d43a56726c
(CPU) Fix CRC32 instruction when constant values are used as input (#2183) 2021-04-07 23:43:08 +02:00
Mary
fe452ac784 CI: Add option to manually trigger github actions 2021-04-07 21:20:15 +02:00
Mary
2b308bb36e CI: Add temporary fix for Windows nuget issues and fix git hashes for PRs 2021-04-07 21:17:16 +02:00
gdkchan
874540bb5c
Allow DRAM size to be increased from 4GB to 6GB (#2174)
* Allow DRAM size to be increased from 4GB to 6GB

* Add option on the UI
2021-04-04 14:06:59 +02:00
Itamai
3bc107d491
Hide debug artifacts (#2171) 2021-04-03 20:18:13 +02:00
riperiperi
0d27802902
Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
FICTURE7
98ed81e4cd
Improve StoreToContext emission (#2155)
* Improve StoreToContext emission

Hoist StoreToContext in dynamic branch fast & slow paths out into
their predecessor.

Reduces register pressure, code size and compile time because we're
throwing less stuff down the pipeline.

* Set PTC internal version

* Turn EmitDynamicTableCall private

* Re-trigger CI
2021-04-02 19:54:23 +02:00
EmulationFanatic
d394c7ee98
Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods support (#2167) 2021-04-02 19:45:01 +02:00
FICTURE7
8b3eba7e13
Reduce allocation during SSA construction (#2162)
* Reduce allocation during SSA construction

* Re-trigger CI
2021-04-02 19:26:16 +02:00
Ayato (Shahil)
529df341f1
Update Pro Controller Image + Trigger view (#2128)
* Update Pro Controller Image

This Updates the Pro controller Images.

* fix some nits
2021-04-02 17:09:15 +02:00
gdkchan
f665e1b409
Hold reference for render targets in use (#2156) 2021-04-02 16:33:39 +02:00
Caian Benedicto
9ae60207c4
Fix Tamper Machine crash and timings (#2159)
* Add missing return

* Change TamperMachine sleep to 83ms

* Change constant name to PascalCase
2021-04-02 15:42:25 +02:00
gdkchan
524fe3bea4
Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
2021-04-02 21:50:35 +11:00
riperiperi
f2cdceb846
Force command flush after creating a syncpoint (#2056)
* Force command flush after creating GL sync

* This is not required, as the commands were flushed on creation.

* Move comment.
2021-03-30 01:10:43 +02:00
mageven
4443e18909
Patch up DNS Blacklist (#2153)
Make the regex patterns case insensitive for robustness
2021-03-30 00:55:53 +02:00
mageven
0ee314fb3b
Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Ac_K
0d984f61b2
am: Stub ILibraryAppletAccessor RequestExit (#2142)
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.
2021-03-28 01:13:01 +01:00
gdkchan
a0b4799f19
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
* Fix ZN flags set for shader instructions using RZ.CC dest

* Shader cache version bump and nits
2021-03-27 22:59:05 +01:00
Ac_K
e60bae1a94
misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)
* misc: Add credit to AmiiboAPI properly and fix a warning disable

This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window.
I've changed a wrong warning code added in a recent PR too.

* Update README.md

* Fix aligment
2021-03-27 15:41:09 +01:00
Caian Benedicto
0c1ea1212a
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00
mageven
a5d5ca0635
Shader Cache: Move bindless checking from translation to decode (#2145) 2021-03-27 00:50:26 +01:00
Ac_K
32be8caa9d
caps: Implement SaveScreenShot calls and cleanup (#2140)
* caps: Implement SaveScreenShot calls and cleanup

This PR implement:
- caps:u IAlbumApplicationService (32) SetShimLibraryVersion
- caps:c IAlbumControlService (33) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (32) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (203/205/210) SaveScreenShotEx0/SaveScreenShotEx1/SaveScreenShotEx2

ImageSharp is used to save the raw screenshot data as a JPG file following what the service does.
All screenshots are save in: `%AppData%\Ryujinx\sdcard\Nintendo\Album` folder. (as example a screenshot file path will be `%AppData%\Ryujinx\sdcard\Nintendo\Album\2021\03\26\2021032601020300-0123456789ABCDEF0123456789ABCDEF.jpg`

This is needed by Animal Crossing: New Horizon where screenshots looks like this:

And this is needed in Monster Hunter Rise but screenshots are currently empty due to another issue.

* remove useless comment

* Addresses gdkchan feedback

* Addresses gdkchan feedback 2

* remove useless comment 2

* Fix nits
2021-03-26 01:16:08 +01:00
LDj3SNuD
4bd1ad16f9
Add Sqdmulh_Ve & Sqrdmulh_Ve Inst.s with Tests. (#2139) 2021-03-25 23:33:32 +01:00
Ac_K
53b9267b47
am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder (#2136)
* am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder

This PR implements `am` service call `SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled` (closes #2028) accordingly to RE and adds placeholder for the `ectx` service. Both were added in 11.0.0+ firmware and are needed to boots games which needs this version.
Some games are now playable/bootable:

* Remove unused warning
2021-03-25 23:25:49 +01:00
Ac_K
e5741fae2d
sfdnsres: Cleanup service and implements some calls (#2130)
* sfdnsres: Cleanup service and implements some calls

This PR is a big cleanup to our current implementation of `sfdnsres` service.
Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her).
- Implementation of `GetAddrInfoRequest` (Fixes #637).
- Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233).

A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master.

Now a lot of games are playable or are blocked to the menu because it needs online service:

Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com>
Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com>

* Addressed gdkchan's comments

* IPAddress[] to IEnumerable

* Nits

Co-authored-by: Mary <1760003+Thog@users.noreply.github.com>
Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
2021-03-24 18:43:23 +01:00
mageven
69f8722e79
Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly
Eliminate possible races
Use a single event
Mark volatiles and reduce scope of waithandles
Common handler
100ms -> 50ms
2021-03-22 19:40:07 +01:00
Mary
0b022cad1e oops for last commit.. 2021-03-20 21:48:37 +01:00
Mary
6dc3fedf8c ci: Tune Github Actions artifacts
Let's github actions pack zip for all os, put the real name in the output artifact and ensure to only publish the Ryujinx project
2021-03-20 21:46:49 +01:00
Mary
aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
* Salieri: Add blacklist system and blacklist shaders using bindless

Currently the shader cache doesn't have the right format to support
bindless textures correctly and may cache shaders that it cannot rebuild
after host invalidation.

This PR address the issue by blacklisting shaders using bindless
textures.

THis also support detection of already cached broken shader and handle removal
of those.

* Move to a feature flags design to avoid intrusive changes in the translator

This remove the auto correct behaviour

* Reduce diff on TranslationFlags

* Reduce comma on last entry of TranslationFlags

* Fix inverted logic and remove leftovers

* remove debug edits oops
2021-03-19 20:07:37 +01:00
riperiperi
9b7335a63b
Improve linear texture compatibility rules (#2099)
* Improve linear texture compatibility rules

Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky.

* Minor cleanup

* Remove Size Change for Copy Depenedencies

The copy to the target (potentially different sized) texture can properly deal with cropping by itself.

* Move StrideAlignment and GobAlignment into Constants
2021-03-19 02:17:38 +01:00
Ac_K
39899c0407
IPC: Remove IIpcService interface (#2121)
This PR remove the IIpcService.cs interface usage which isn't needed anymore since the interface is only used by IpcService class. We can use it directly.
2021-03-19 00:31:08 +01:00
Joshi234
a8c945f35f
Add items to standard logs (#1942)
* Added more items to log

* Update MainWindow.cs

* Added log when changing settings

* fix formating and add log when toggling vsync and docked

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/Windows/SettingsWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating

* Change Location according to suggestion

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f430455, reversing
changes made to 672e2c8f7d.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7d.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Added more items to log

* Update MainWindow.cs

* Added log when changing settings

* fix formating and add log when toggling vsync and docked

* Fix formating

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/Windows/SettingsWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change Location according to suggestion

* Fix Rebase stuff

* Change Logger.Notice to Loger.Info

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-03-19 00:09:33 +01:00
Ac_K
db56b2166d
ErrorApplet: Implement ApplicationErrorArg (#2123)
This PR implement `ApplicationErrorArg` to the Error Applet. It's used by the guest to throw some specific error messages.
The code was done for (and merged) LDN2 build since long time ago and have been tested a bunch of times because of that! In a way to reduce the differences between LDN and master build it's fine to add it to master.
2021-03-19 00:04:49 +01:00
VocalFan
ca848d6359
Minor wording fixes... Except I'm doing it for all of Ryujinx. (#2078)
* Minor wording fixes

* Exit dialogue.

* Update MainWindow.cs

* Update DlcWindow.cs

* I found an actual typo for once.

* There we go.

* Fix

* Update MainWindow.cs

* MainWindow is done

* Update ControllerWindow.cs
2021-03-18 23:44:39 +01:00
Ac_K
a56423802c
nfp: Amiibo scanning support (#2006)
* Initial Impl.

* You just want me cause I'm next

* Fix some logics

* Fix close button
2021-03-18 21:40:20 +01:00
EmulationFanatic
2b92c10105
Fix typos (#2109) 2021-03-17 00:11:50 +01:00
mageven
e44850fed4
Implement friendlier portable mode (#1885)
* Implement friendlier portable mode

* Remove first run dialog

* Disable updates in portable mode for now

* Convert relative custom paths to absolute ones

Also, fix a regression when custom path doesn't exist
2021-03-15 22:10:36 +01:00
Mary
88d0708061
Fix typo in assert in OpenAL implementation detail (#2106)
That one missing patch oops.
2021-03-14 23:48:35 +01:00
riperiperi
12b953dd57
Report active audio device as TV, rather than internal speakers. (#2103) 2021-03-14 21:31:36 +11:00
Mary
39f171ece5
Override openal-soft configuration (#2101)
This enforce speaker mode to avoid weird audio quality reduction with
output considered as headphones by Windows (It applies a HRTF or crossfeed filter supposed to improve audio quality, might be a bug on their end)
2021-03-13 21:20:02 +11:00
Ac_K
548add9abd
Test: Fixes github action warning (#2100)
This PR fixes a GitHub Action warning, nothing more.
2021-03-13 04:12:36 +01:00
gdkchan
5ab5b0e709
Close ILibraryAppletAccessor handles on disposal (#2094) 2021-03-10 21:36:38 +01:00
riperiperi
dbce3455ad
Fix lineSize for LinearStrided -> Linear conversion (#2091)
Fixes a possible crash when width is greater than stride, which can happen due to alignment when copying textures.
2021-03-10 01:24:46 +01:00
riperiperi
ede26556f2
Traverse PhiNodes for Bindless Elimination (#2089)
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate.

This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations.

Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-03-09 17:27:44 -03:00
riperiperi
1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
* Improve Buffer Textures and flush Image Stores

Fixes a number of issues with buffer textures:

- Reworked Buffer Textures to create their buffers in the TextureManager, then bind them with the BufferManager later.
  - Fixes an issue where a buffer texture's buffer could be invalidated after it is bound, but before use.
- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16.
- Force buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high.

Fixes vertex explosions and flickering animations in UE4 games.

* Set ImageStore flag... for ImageStore.

* Check the offset and size.
2021-03-08 18:43:39 -03:00