forked from Mirror/Ryujinx
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
281 lines
No EOL
12 KiB
C#
281 lines
No EOL
12 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Vic;
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using System;
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namespace Ryujinx.Graphics.VDec
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{
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unsafe class VideoDecoder
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{
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private NvGpu _gpu;
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private H264Decoder _h264Decoder;
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private Vp9Decoder _vp9Decoder;
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private VideoCodec _currentVideoCodec;
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private long _decoderContextAddress;
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private long _frameDataAddress;
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private long _vpxCurrLumaAddress;
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private long _vpxRef0LumaAddress;
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private long _vpxRef1LumaAddress;
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private long _vpxRef2LumaAddress;
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private long _vpxCurrChromaAddress;
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private long _vpxRef0ChromaAddress;
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private long _vpxRef1ChromaAddress;
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private long _vpxRef2ChromaAddress;
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private long _vpxProbTablesAddress;
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public VideoDecoder(NvGpu gpu)
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{
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_gpu = gpu;
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_h264Decoder = new H264Decoder();
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_vp9Decoder = new Vp9Decoder();
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}
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public void Process(NvGpuVmm vmm, int methodOffset, int[] arguments)
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{
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VideoDecoderMeth method = (VideoDecoderMeth)methodOffset;
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switch (method)
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{
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case VideoDecoderMeth.SetVideoCodec: SetVideoCodec (vmm, arguments); break;
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case VideoDecoderMeth.Execute: Execute (vmm, arguments); break;
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case VideoDecoderMeth.SetDecoderCtxAddr: SetDecoderCtxAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetFrameDataAddr: SetFrameDataAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetVpxCurrLumaAddr: SetVpxCurrLumaAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef0LumaAddr: SetVpxRef0LumaAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef1LumaAddr: SetVpxRef1LumaAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef2LumaAddr: SetVpxRef2LumaAddr (vmm, arguments); break;
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case VideoDecoderMeth.SetVpxCurrChromaAddr: SetVpxCurrChromaAddr(vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef0ChromaAddr: SetVpxRef0ChromaAddr(vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef1ChromaAddr: SetVpxRef1ChromaAddr(vmm, arguments); break;
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case VideoDecoderMeth.SetVpxRef2ChromaAddr: SetVpxRef2ChromaAddr(vmm, arguments); break;
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case VideoDecoderMeth.SetVpxProbTablesAddr: SetVpxProbTablesAddr(vmm, arguments); break;
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}
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}
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private void SetVideoCodec(NvGpuVmm vmm, int[] arguments)
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{
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_currentVideoCodec = (VideoCodec)arguments[0];
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}
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private void Execute(NvGpuVmm vmm, int[] arguments)
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{
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if (_currentVideoCodec == VideoCodec.H264)
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{
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int frameDataSize = vmm.ReadInt32(_decoderContextAddress + 0x48);
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H264ParameterSets Params = MemoryHelper.Read<H264ParameterSets>(vmm.Memory, vmm.GetPhysicalAddress(_decoderContextAddress + 0x58));
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H264Matrices matrices = new H264Matrices()
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{
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ScalingMatrix4 = vmm.ReadBytes(_decoderContextAddress + 0x1c0, 6 * 16),
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ScalingMatrix8 = vmm.ReadBytes(_decoderContextAddress + 0x220, 2 * 64)
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};
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byte[] frameData = vmm.ReadBytes(_frameDataAddress, frameDataSize);
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_h264Decoder.Decode(Params, matrices, frameData);
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}
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else if (_currentVideoCodec == VideoCodec.Vp9)
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{
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int frameDataSize = vmm.ReadInt32(_decoderContextAddress + 0x30);
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Vp9FrameKeys keys = new Vp9FrameKeys()
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{
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CurrKey = vmm.GetPhysicalAddress(_vpxCurrLumaAddress),
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Ref0Key = vmm.GetPhysicalAddress(_vpxRef0LumaAddress),
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Ref1Key = vmm.GetPhysicalAddress(_vpxRef1LumaAddress),
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Ref2Key = vmm.GetPhysicalAddress(_vpxRef2LumaAddress)
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};
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Vp9FrameHeader header = MemoryHelper.Read<Vp9FrameHeader>(vmm.Memory, vmm.GetPhysicalAddress(_decoderContextAddress + 0x48));
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Vp9ProbabilityTables probs = new Vp9ProbabilityTables()
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{
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SegmentationTreeProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x387, 0x7),
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SegmentationPredProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x38e, 0x3),
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Tx8x8Probs = vmm.ReadBytes(_vpxProbTablesAddress + 0x470, 0x2),
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Tx16x16Probs = vmm.ReadBytes(_vpxProbTablesAddress + 0x472, 0x4),
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Tx32x32Probs = vmm.ReadBytes(_vpxProbTablesAddress + 0x476, 0x6),
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CoefProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x5a0, 0x900),
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SkipProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x537, 0x3),
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InterModeProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x400, 0x1c),
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InterpFilterProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x52a, 0x8),
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IsInterProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x41c, 0x4),
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CompModeProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x532, 0x5),
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SingleRefProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x580, 0xa),
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CompRefProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x58a, 0x5),
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YModeProbs0 = vmm.ReadBytes(_vpxProbTablesAddress + 0x480, 0x20),
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YModeProbs1 = vmm.ReadBytes(_vpxProbTablesAddress + 0x47c, 0x4),
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PartitionProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x4e0, 0x40),
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MvJointProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x53b, 0x3),
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MvSignProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x53e, 0x3),
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MvClassProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x54c, 0x14),
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MvClass0BitProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x540, 0x3),
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MvBitsProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x56c, 0x14),
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MvClass0FrProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x560, 0xc),
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MvFrProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x542, 0x6),
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MvClass0HpProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x548, 0x2),
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MvHpProbs = vmm.ReadBytes(_vpxProbTablesAddress + 0x54a, 0x2)
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};
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byte[] frameData = vmm.ReadBytes(_frameDataAddress, frameDataSize);
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_vp9Decoder.Decode(keys, header, probs, frameData);
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}
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else
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{
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ThrowUnimplementedCodec();
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}
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}
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private void SetDecoderCtxAddr(NvGpuVmm vmm, int[] arguments)
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{
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_decoderContextAddress = GetAddress(arguments);
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}
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private void SetFrameDataAddr(NvGpuVmm vmm, int[] arguments)
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{
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_frameDataAddress = GetAddress(arguments);
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}
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private void SetVpxCurrLumaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxCurrLumaAddress = GetAddress(arguments);
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}
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private void SetVpxRef0LumaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef0LumaAddress = GetAddress(arguments);
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}
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private void SetVpxRef1LumaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef1LumaAddress = GetAddress(arguments);
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}
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private void SetVpxRef2LumaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef2LumaAddress = GetAddress(arguments);
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}
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private void SetVpxCurrChromaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxCurrChromaAddress = GetAddress(arguments);
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}
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private void SetVpxRef0ChromaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef0ChromaAddress = GetAddress(arguments);
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}
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private void SetVpxRef1ChromaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef1ChromaAddress = GetAddress(arguments);
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}
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private void SetVpxRef2ChromaAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxRef2ChromaAddress = GetAddress(arguments);
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}
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private void SetVpxProbTablesAddr(NvGpuVmm vmm, int[] arguments)
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{
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_vpxProbTablesAddress = GetAddress(arguments);
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}
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private static long GetAddress(int[] arguments)
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{
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return (long)(uint)arguments[0] << 8;
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}
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internal void CopyPlanes(NvGpuVmm vmm, SurfaceOutputConfig outputConfig)
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{
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switch (outputConfig.PixelFormat)
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{
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case SurfacePixelFormat.Rgba8: CopyPlanesRgba8 (vmm, outputConfig); break;
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case SurfacePixelFormat.Yuv420P: CopyPlanesYuv420P(vmm, outputConfig); break;
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default: ThrowUnimplementedPixelFormat(outputConfig.PixelFormat); break;
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}
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}
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private void CopyPlanesRgba8(NvGpuVmm vmm, SurfaceOutputConfig outputConfig)
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{
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FFmpegFrame frame = FFmpegWrapper.GetFrameRgba();
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if ((frame.Width | frame.Height) == 0)
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{
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return;
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}
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GalImage image = new GalImage(
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outputConfig.SurfaceWidth,
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outputConfig.SurfaceHeight, 1, 1, 1,
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outputConfig.GobBlockHeight, 1,
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GalMemoryLayout.BlockLinear,
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GalImageFormat.Rgba8 | GalImageFormat.Unorm,
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GalTextureTarget.TwoD);
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ImageUtils.WriteTexture(vmm, image, vmm.GetPhysicalAddress(outputConfig.SurfaceLumaAddress), frame.Data);
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}
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private void CopyPlanesYuv420P(NvGpuVmm vmm, SurfaceOutputConfig outputConfig)
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{
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FFmpegFrame frame = FFmpegWrapper.GetFrame();
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if ((frame.Width | frame.Height) == 0)
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{
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return;
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}
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int halfSrcWidth = frame.Width / 2;
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int halfWidth = frame.Width / 2;
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int halfHeight = frame.Height / 2;
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int alignedWidth = (outputConfig.SurfaceWidth + 0xff) & ~0xff;
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for (int y = 0; y < frame.Height; y++)
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{
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int src = y * frame.Width;
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int dst = y * alignedWidth;
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int size = frame.Width;
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for (int offset = 0; offset < size; offset++)
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{
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vmm.WriteByte(outputConfig.SurfaceLumaAddress + dst + offset, *(frame.LumaPtr + src + offset));
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}
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}
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// Copy chroma data from both channels with interleaving.
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for (int y = 0; y < halfHeight; y++)
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{
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int src = y * halfSrcWidth;
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int dst = y * alignedWidth;
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for (int x = 0; x < halfWidth; x++)
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{
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vmm.WriteByte(outputConfig.SurfaceChromaUAddress + dst + x * 2 + 0, *(frame.ChromaBPtr + src + x));
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vmm.WriteByte(outputConfig.SurfaceChromaUAddress + dst + x * 2 + 1, *(frame.ChromaRPtr + src + x));
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}
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}
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}
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private void ThrowUnimplementedCodec()
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{
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throw new NotImplementedException("Codec \"" + _currentVideoCodec + "\" is not supported!");
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}
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private void ThrowUnimplementedPixelFormat(SurfacePixelFormat pixelFormat)
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{
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throw new NotImplementedException("Pixel format \"" + pixelFormat + "\" is not supported!");
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}
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}
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} |