forked from Mirror/Ryujinx
12 lines
238 B
C#
12 lines
238 B
C#
using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void FirmwareCall4(GpuState state, int argument)
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{
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state.Write(0xd00, 1);
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}
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}
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}
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