forked from Mirror/Ryujinx
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
31 lines
733 B
C#
31 lines
733 B
C#
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Identifies the variant of keyboard displayed on screen.
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/// </summary>
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enum KeyboardMode : uint
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{
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/// <summary>
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/// A full alpha-numeric keyboard.
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/// </summary>
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Default = 0,
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/// <summary>
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/// Number pad.
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/// </summary>
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NumbersOnly = 1,
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/// <summary>
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/// ASCII characters keyboard.
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/// </summary>
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ASCII = 2,
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FullLatin = 3,
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Alphabet = 4,
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SimplifiedChinese = 5,
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TraditionalChinese = 6,
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Korean = 7,
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LanguageSet2 = 8,
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LanguageSet2Latin = 9,
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}
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}
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