forked from Mirror/Ryujinx
8c4e4ab3b3
* Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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NvHostAsGpu | ||
NvHostChannel | ||
NvHostCtrl | ||
NvHostCtrlGpu | ||
NvMap | ||
NvDeviceFile.cs | ||
NvInternalResult.cs |