forked from Mirror/Ryujinx
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Viewport transform parameters, for viewport transformation.
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/// </summary>
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struct ViewportTransform
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{
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public float ScaleX;
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public float ScaleY;
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public float ScaleZ;
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public float TranslateX;
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public float TranslateY;
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public float TranslateZ;
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public uint Swizzle;
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public uint SubpixelPrecisionBias;
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/// <summary>
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/// Unpacks viewport swizzle of the position X component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleX()
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{
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return (ViewportSwizzle)(Swizzle & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position Y component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleY()
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{
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return (ViewportSwizzle)((Swizzle >> 4) & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position Z component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleZ()
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{
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return (ViewportSwizzle)((Swizzle >> 8) & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position W component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleW()
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{
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return (ViewportSwizzle)((Swizzle >> 12) & 7);
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}
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}
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}
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