forked from Mirror/Ryujinx
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
21 lines
No EOL
366 B
C#
21 lines
No EOL
366 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRenderer
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{
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void QueueAction(Action ActionMthd);
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void RunActions();
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IGalBlend Blend { get; }
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IGalFrameBuffer FrameBuffer { get; }
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IGalRasterizer Rasterizer { get; }
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IGalShader Shader { get; }
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IGalTexture Texture { get; }
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}
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} |