forked from Mirror/Ryujinx
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
151 lines
5 KiB
C#
151 lines
5 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
using DspAddress = System.UInt64;
|
|
using CpuAddress = System.UInt64;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
|
{
|
|
/// <summary>
|
|
/// Represents the information of a region shared between the CPU and DSP.
|
|
/// </summary>
|
|
public struct AddressInfo
|
|
{
|
|
/// <summary>
|
|
/// The target CPU address of the region.
|
|
/// </summary>
|
|
public CpuAddress CpuAddress;
|
|
|
|
/// <summary>
|
|
/// The size of the region.
|
|
/// </summary>
|
|
public ulong Size;
|
|
|
|
private unsafe MemoryPoolState* _memoryPools;
|
|
|
|
/// <summary>
|
|
/// The forced DSP address of the region.
|
|
/// </summary>
|
|
public DspAddress ForceMappedDspAddress;
|
|
|
|
private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
|
|
|
|
public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
|
|
|
|
/// <summary>
|
|
/// Create an new empty <see cref="AddressInfo"/>.
|
|
/// </summary>
|
|
/// <returns>A new empty <see cref="AddressInfo"/>.</returns>
|
|
public static AddressInfo Create()
|
|
{
|
|
return Create(0, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="AddressInfo"/>.
|
|
/// </summary>
|
|
/// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
|
|
/// <param name="size">The target size of the region.</param>
|
|
/// <returns>A new <see cref="AddressInfo"/>.</returns>
|
|
public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
|
|
{
|
|
unsafe
|
|
{
|
|
return new AddressInfo
|
|
{
|
|
CpuAddress = cpuAddress,
|
|
_memoryPools = MemoryPoolState.Null,
|
|
Size = size,
|
|
ForceMappedDspAddress = 0
|
|
};
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Setup the CPU address and size of the <see cref="AddressInfo"/>.
|
|
/// </summary>
|
|
/// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
|
|
/// <param name="size">The size of the region.</param>
|
|
public void Setup(CpuAddress cpuAddress, ulong size)
|
|
{
|
|
CpuAddress = cpuAddress;
|
|
Size = size;
|
|
ForceMappedDspAddress = 0;
|
|
|
|
unsafe
|
|
{
|
|
_memoryPools = MemoryPoolState.Null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the <see cref="MemoryPoolState"/> associated.
|
|
/// </summary>
|
|
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
|
|
public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
|
|
{
|
|
SetupMemoryPool(ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the <see cref="MemoryPoolState"/> associated.
|
|
/// </summary>
|
|
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
|
|
public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
|
|
{
|
|
_memoryPools = memoryPoolState;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the <see cref="MemoryPoolState"/> is mapped.
|
|
/// </summary>
|
|
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
|
|
public bool HasMappedMemoryPool()
|
|
{
|
|
return HasMemoryPoolState && MemoryPoolState.IsMapped();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the DSP address associated to the <see cref="AddressInfo"/>.
|
|
/// </summary>
|
|
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
|
|
/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
|
|
public DspAddress GetReference(bool markUsed)
|
|
{
|
|
if (!HasMappedMemoryPool())
|
|
{
|
|
return ForceMappedDspAddress;
|
|
}
|
|
|
|
if (markUsed)
|
|
{
|
|
MemoryPoolState.IsUsed = true;
|
|
}
|
|
|
|
return MemoryPoolState.Translate(CpuAddress, Size);
|
|
}
|
|
}
|
|
}
|