forked from Mirror/Ryujinx
90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class CodeGenContext
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{
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private const string Tab = " ";
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public ShaderConfig Config { get; }
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public List<CBufferDescriptor> CBufferDescriptors { get; }
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public List<TextureDescriptor> TextureDescriptors { get; }
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public OperandManager OperandManager { get; }
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private StringBuilder _sb;
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private int _level;
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private string _identation;
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public CodeGenContext(ShaderConfig config)
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{
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Config = config;
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CBufferDescriptors = new List<CBufferDescriptor>();
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TextureDescriptors = new List<TextureDescriptor>();
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OperandManager = new OperandManager();
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_sb = new StringBuilder();
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}
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public void AppendLine()
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{
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_sb.AppendLine();
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}
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public void AppendLine(string str)
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{
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_sb.AppendLine(_identation + str);
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}
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public string GetCode()
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{
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return _sb.ToString();
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}
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public void EnterScope()
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{
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AppendLine("{");
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_level++;
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UpdateIdentation();
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}
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public void LeaveScope(string suffix = "")
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{
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if (_level == 0)
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{
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return;
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}
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_level--;
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UpdateIdentation();
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AppendLine("}" + suffix);
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}
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private void UpdateIdentation()
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{
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_identation = GetIdentation(_level);
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}
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private static string GetIdentation(int level)
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{
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string identation = string.Empty;
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for (int index = 0; index < level; index++)
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{
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identation += Tab;
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}
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return identation;
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}
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}
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}
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