forked from Mirror/Ryujinx
485 lines
16 KiB
C#
485 lines
16 KiB
C#
|
using ARMeilleure.Signal;
|
|||
|
using ARMeilleure.Translation;
|
|||
|
using NUnit.Framework;
|
|||
|
using Ryujinx.Common.Memory.PartialUnmaps;
|
|||
|
using Ryujinx.Cpu;
|
|||
|
using Ryujinx.Cpu.Jit;
|
|||
|
using Ryujinx.Memory;
|
|||
|
using Ryujinx.Memory.Tests;
|
|||
|
using Ryujinx.Memory.Tracking;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Tests.Memory
|
|||
|
{
|
|||
|
[TestFixture]
|
|||
|
internal class PartialUnmaps
|
|||
|
{
|
|||
|
private static Translator _translator;
|
|||
|
|
|||
|
private (MemoryBlock virt, MemoryBlock mirror, MemoryEhMeilleure exceptionHandler) GetVirtual(ulong asSize)
|
|||
|
{
|
|||
|
MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
|
|||
|
|
|||
|
var addressSpace = new MemoryBlock(asSize, asFlags);
|
|||
|
var addressSpaceMirror = new MemoryBlock(asSize, asFlags);
|
|||
|
|
|||
|
var tracking = new MemoryTracking(new MockVirtualMemoryManager(asSize, 0x1000), 0x1000);
|
|||
|
var exceptionHandler = new MemoryEhMeilleure(addressSpace, addressSpaceMirror, tracking);
|
|||
|
|
|||
|
return (addressSpace, addressSpaceMirror, exceptionHandler);
|
|||
|
}
|
|||
|
|
|||
|
private int CountThreads(ref PartialUnmapState state)
|
|||
|
{
|
|||
|
int count = 0;
|
|||
|
|
|||
|
ref var ids = ref state.LocalCounts.ThreadIds;
|
|||
|
|
|||
|
for (int i = 0; i < ids.Length; i++)
|
|||
|
{
|
|||
|
if (ids[i] != 0)
|
|||
|
{
|
|||
|
count++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return count;
|
|||
|
}
|
|||
|
|
|||
|
private void EnsureTranslator()
|
|||
|
{
|
|||
|
// Create a translator, as one is needed to register the signal handler or emit methods.
|
|||
|
_translator ??= new Translator(new JitMemoryAllocator(), new MockMemoryManager(), true);
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public void PartialUnmap([Values] bool readOnly)
|
|||
|
{
|
|||
|
if (OperatingSystem.IsMacOS())
|
|||
|
{
|
|||
|
// Memory aliasing tests fail on CI at the moment.
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Set up an address space to test partial unmapping.
|
|||
|
// Should register the signal handler to deal with this on Windows.
|
|||
|
ulong vaSize = 0x100000;
|
|||
|
|
|||
|
// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
|
|||
|
var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
|
|||
|
|
|||
|
(MemoryBlock unusedMainMemory, MemoryBlock memory, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
|
|||
|
|
|||
|
EnsureTranslator();
|
|||
|
|
|||
|
ref var state = ref PartialUnmapState.GetRef();
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
// Globally reset the struct for handling partial unmap races.
|
|||
|
PartialUnmapState.Reset();
|
|||
|
bool shouldAccess = true;
|
|||
|
bool error = false;
|
|||
|
|
|||
|
// Create a large mapping.
|
|||
|
memory.MapView(backing, 0, 0, vaSize);
|
|||
|
|
|||
|
if (readOnly)
|
|||
|
{
|
|||
|
memory.Reprotect(0, vaSize, MemoryPermission.Read);
|
|||
|
}
|
|||
|
|
|||
|
Thread testThread;
|
|||
|
|
|||
|
if (readOnly)
|
|||
|
{
|
|||
|
// Write a value to the physical memory, then try to read it repeately from virtual.
|
|||
|
// It should not change.
|
|||
|
testThread = new Thread(() =>
|
|||
|
{
|
|||
|
int i = 12345;
|
|||
|
backing.Write(vaSize - 0x1000, i);
|
|||
|
|
|||
|
while (shouldAccess)
|
|||
|
{
|
|||
|
if (memory.Read<int>(vaSize - 0x1000) != i)
|
|||
|
{
|
|||
|
error = true;
|
|||
|
shouldAccess = false;
|
|||
|
}
|
|||
|
}
|
|||
|
});
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Repeatedly write and check the value on the last page of the mapping on another thread.
|
|||
|
testThread = new Thread(() =>
|
|||
|
{
|
|||
|
int i = 0;
|
|||
|
while (shouldAccess)
|
|||
|
{
|
|||
|
memory.Write(vaSize - 0x1000, i);
|
|||
|
if (memory.Read<int>(vaSize - 0x1000) != i)
|
|||
|
{
|
|||
|
error = true;
|
|||
|
shouldAccess = false;
|
|||
|
}
|
|||
|
|
|||
|
i++;
|
|||
|
}
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
testThread.Start();
|
|||
|
|
|||
|
// Create a smaller mapping, covering the larger mapping.
|
|||
|
// Immediately try to write to the part of the larger mapping that did not change.
|
|||
|
// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
|
|||
|
|
|||
|
ulong pageSize = 0x1000;
|
|||
|
int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
|
|||
|
ulong vaCenter = vaSize / 2;
|
|||
|
|
|||
|
for (int i = 1; i <= mappingExpandCount; i++)
|
|||
|
{
|
|||
|
ulong start = vaCenter - (pageSize * (ulong)i);
|
|||
|
ulong size = pageSize * (ulong)i * 2;
|
|||
|
|
|||
|
ulong startPa = start + vaSize;
|
|||
|
|
|||
|
memory.MapView(backing, startPa, start, size);
|
|||
|
}
|
|||
|
|
|||
|
// On Windows, this should put unmap counts on the thread local map.
|
|||
|
if (OperatingSystem.IsWindows())
|
|||
|
{
|
|||
|
// One thread should be present on the thread local map. Trimming should remove it.
|
|||
|
Assert.AreEqual(1, CountThreads(ref state));
|
|||
|
}
|
|||
|
|
|||
|
shouldAccess = false;
|
|||
|
testThread.Join();
|
|||
|
|
|||
|
Assert.False(error);
|
|||
|
|
|||
|
string test = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
test.IndexOf('1');
|
|||
|
}
|
|||
|
catch (NullReferenceException)
|
|||
|
{
|
|||
|
// This shouldn't freeze.
|
|||
|
}
|
|||
|
|
|||
|
if (OperatingSystem.IsWindows())
|
|||
|
{
|
|||
|
state.TrimThreads();
|
|||
|
|
|||
|
Assert.AreEqual(0, CountThreads(ref state));
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
* Use this to test invalid access. Can't put this in the test suite unfortunately as invalid access crashes the test process.
|
|||
|
* memory.Reprotect(vaSize - 0x1000, 0x1000, MemoryPermission.None);
|
|||
|
* //memory.UnmapView(backing, vaSize - 0x1000, 0x1000);
|
|||
|
* memory.Read<int>(vaSize - 0x1000);
|
|||
|
*/
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
exceptionHandler.Dispose();
|
|||
|
unusedMainMemory.Dispose();
|
|||
|
memory.Dispose();
|
|||
|
backing.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public unsafe void PartialUnmapNative()
|
|||
|
{
|
|||
|
if (OperatingSystem.IsMacOS())
|
|||
|
{
|
|||
|
// Memory aliasing tests fail on CI at the moment.
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Set up an address space to test partial unmapping.
|
|||
|
// Should register the signal handler to deal with this on Windows.
|
|||
|
ulong vaSize = 0x100000;
|
|||
|
|
|||
|
// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
|
|||
|
var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
|
|||
|
|
|||
|
(MemoryBlock mainMemory, MemoryBlock unusedMirror, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
|
|||
|
|
|||
|
EnsureTranslator();
|
|||
|
|
|||
|
ref var state = ref PartialUnmapState.GetRef();
|
|||
|
|
|||
|
// Create some state to be used for managing the native writing loop.
|
|||
|
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
|
|||
|
var statePtr = Marshal.AllocHGlobal(stateSize);
|
|||
|
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
|
|||
|
|
|||
|
ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);
|
|||
|
writeLoopState.Running = 1;
|
|||
|
writeLoopState.Error = 0;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
// Globally reset the struct for handling partial unmap races.
|
|||
|
PartialUnmapState.Reset();
|
|||
|
|
|||
|
// Create a large mapping.
|
|||
|
mainMemory.MapView(backing, 0, 0, vaSize);
|
|||
|
|
|||
|
var writeFunc = TestMethods.GenerateDebugNativeWriteLoop();
|
|||
|
IntPtr writePtr = mainMemory.GetPointer(vaSize - 0x1000, 4);
|
|||
|
|
|||
|
Thread testThread = new Thread(() =>
|
|||
|
{
|
|||
|
writeFunc(statePtr, writePtr);
|
|||
|
});
|
|||
|
|
|||
|
testThread.Start();
|
|||
|
|
|||
|
// Create a smaller mapping, covering the larger mapping.
|
|||
|
// Immediately try to write to the part of the larger mapping that did not change.
|
|||
|
// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
|
|||
|
|
|||
|
ulong pageSize = 0x1000;
|
|||
|
int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
|
|||
|
ulong vaCenter = vaSize / 2;
|
|||
|
|
|||
|
for (int i = 1; i <= mappingExpandCount; i++)
|
|||
|
{
|
|||
|
ulong start = vaCenter - (pageSize * (ulong)i);
|
|||
|
ulong size = pageSize * (ulong)i * 2;
|
|||
|
|
|||
|
ulong startPa = start + vaSize;
|
|||
|
|
|||
|
mainMemory.MapView(backing, startPa, start, size);
|
|||
|
}
|
|||
|
|
|||
|
writeLoopState.Running = 0;
|
|||
|
testThread.Join();
|
|||
|
|
|||
|
Assert.False(writeLoopState.Error != 0);
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
Marshal.FreeHGlobal(statePtr);
|
|||
|
|
|||
|
exceptionHandler.Dispose();
|
|||
|
mainMemory.Dispose();
|
|||
|
unusedMirror.Dispose();
|
|||
|
backing.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public void ThreadLocalMap()
|
|||
|
{
|
|||
|
if (!OperatingSystem.IsWindows())
|
|||
|
{
|
|||
|
// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
PartialUnmapState.Reset();
|
|||
|
ref var state = ref PartialUnmapState.GetRef();
|
|||
|
|
|||
|
bool running = true;
|
|||
|
var testThread = new Thread(() =>
|
|||
|
{
|
|||
|
if (!OperatingSystem.IsWindows())
|
|||
|
{
|
|||
|
// Need this here to avoid a warning.
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
PartialUnmapState.GetRef().RetryFromAccessViolation();
|
|||
|
while (running)
|
|||
|
{
|
|||
|
Thread.Sleep(1);
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
testThread.Start();
|
|||
|
Thread.Sleep(200);
|
|||
|
|
|||
|
Assert.AreEqual(1, CountThreads(ref state));
|
|||
|
|
|||
|
// Trimming should not remove the thread as it's still active.
|
|||
|
state.TrimThreads();
|
|||
|
Assert.AreEqual(1, CountThreads(ref state));
|
|||
|
|
|||
|
running = false;
|
|||
|
|
|||
|
testThread.Join();
|
|||
|
|
|||
|
// Should trim now that it's inactive.
|
|||
|
state.TrimThreads();
|
|||
|
Assert.AreEqual(0, CountThreads(ref state));
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public unsafe void ThreadLocalMapNative()
|
|||
|
{
|
|||
|
if (!OperatingSystem.IsWindows())
|
|||
|
{
|
|||
|
// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
EnsureTranslator();
|
|||
|
|
|||
|
PartialUnmapState.Reset();
|
|||
|
|
|||
|
ref var state = ref PartialUnmapState.GetRef();
|
|||
|
|
|||
|
fixed (void* localMap = &state.LocalCounts)
|
|||
|
{
|
|||
|
var getOrReserve = TestMethods.GenerateDebugThreadLocalMapGetOrReserve((IntPtr)localMap);
|
|||
|
|
|||
|
for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
|
|||
|
{
|
|||
|
// Should obtain the index matching the call #.
|
|||
|
Assert.AreEqual(i, getOrReserve(i + 1, i));
|
|||
|
|
|||
|
// Check that this and all previously reserved thread IDs and struct contents are intact.
|
|||
|
for (int j = 0; j <= i; j++)
|
|||
|
{
|
|||
|
Assert.AreEqual(j + 1, state.LocalCounts.ThreadIds[j]);
|
|||
|
Assert.AreEqual(j, state.LocalCounts.Structs[j]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Trying to reserve again when the map is full should return -1.
|
|||
|
Assert.AreEqual(-1, getOrReserve(200, 0));
|
|||
|
|
|||
|
for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
|
|||
|
{
|
|||
|
// Should obtain the index matching the call #, as it already exists.
|
|||
|
Assert.AreEqual(i, getOrReserve(i + 1, -1));
|
|||
|
|
|||
|
// The struct should not be reset to -1.
|
|||
|
Assert.AreEqual(i, state.LocalCounts.Structs[i]);
|
|||
|
}
|
|||
|
|
|||
|
// Clear one of the ids as if it were freed.
|
|||
|
state.LocalCounts.ThreadIds[13] = 0;
|
|||
|
|
|||
|
// GetOrReserve should now obtain and return 13.
|
|||
|
Assert.AreEqual(13, getOrReserve(300, 301));
|
|||
|
Assert.AreEqual(300, state.LocalCounts.ThreadIds[13]);
|
|||
|
Assert.AreEqual(301, state.LocalCounts.Structs[13]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public void NativeReaderWriterLock()
|
|||
|
{
|
|||
|
var rwLock = new NativeReaderWriterLock();
|
|||
|
var threads = new List<Thread>();
|
|||
|
|
|||
|
int value = 0;
|
|||
|
|
|||
|
bool running = true;
|
|||
|
bool error = false;
|
|||
|
int readersAllowed = 1;
|
|||
|
|
|||
|
for (int i = 0; i < 5; i++)
|
|||
|
{
|
|||
|
var readThread = new Thread(() =>
|
|||
|
{
|
|||
|
int count = 0;
|
|||
|
while (running)
|
|||
|
{
|
|||
|
rwLock.AcquireReaderLock();
|
|||
|
|
|||
|
int originalValue = Thread.VolatileRead(ref value);
|
|||
|
|
|||
|
count++;
|
|||
|
|
|||
|
// Spin a bit.
|
|||
|
for (int i = 0; i < 100; i++)
|
|||
|
{
|
|||
|
if (Thread.VolatileRead(ref readersAllowed) == 0)
|
|||
|
{
|
|||
|
error = true;
|
|||
|
running = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Should not change while the lock is held.
|
|||
|
if (Thread.VolatileRead(ref value) != originalValue)
|
|||
|
{
|
|||
|
error = true;
|
|||
|
running = false;
|
|||
|
}
|
|||
|
|
|||
|
rwLock.ReleaseReaderLock();
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
threads.Add(readThread);
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < 2; i++)
|
|||
|
{
|
|||
|
var writeThread = new Thread(() =>
|
|||
|
{
|
|||
|
int count = 0;
|
|||
|
while (running)
|
|||
|
{
|
|||
|
rwLock.AcquireReaderLock();
|
|||
|
rwLock.UpgradeToWriterLock();
|
|||
|
|
|||
|
Thread.Sleep(2);
|
|||
|
count++;
|
|||
|
|
|||
|
Interlocked.Exchange(ref readersAllowed, 0);
|
|||
|
|
|||
|
for (int i = 0; i < 10; i++)
|
|||
|
{
|
|||
|
Interlocked.Increment(ref value);
|
|||
|
}
|
|||
|
|
|||
|
Interlocked.Exchange(ref readersAllowed, 1);
|
|||
|
|
|||
|
rwLock.DowngradeFromWriterLock();
|
|||
|
rwLock.ReleaseReaderLock();
|
|||
|
|
|||
|
Thread.Sleep(1);
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
threads.Add(writeThread);
|
|||
|
}
|
|||
|
|
|||
|
foreach (var thread in threads)
|
|||
|
{
|
|||
|
thread.Start();
|
|||
|
}
|
|||
|
|
|||
|
Thread.Sleep(1000);
|
|||
|
|
|||
|
running = false;
|
|||
|
|
|||
|
foreach (var thread in threads)
|
|||
|
{
|
|||
|
thread.Join();
|
|||
|
}
|
|||
|
|
|||
|
Assert.False(error);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|