using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{
struct StencilBackTestState
public Boolean32 TwoSided;
public StencilOp BackSFail;
public StencilOp BackDpFail;
public StencilOp BackDpPass;
public CompareOp BackFunc;
}