forked from Mirror/Ryujinx
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input header for splitter update.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SplitterInParameterHeader
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{
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/// <summary>
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/// Magic of the input header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The count of <see cref="SplitterInParameter"/> after the header.
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/// </summary>
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public uint SplitterCount;
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/// <summary>
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/// The count of splitter destinations after the header and splitter info.
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/// </summary>
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public uint SplitterDestinationCount;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[5];
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/// <summary>
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/// The expected constant of any input splitter header.
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/// </summary>
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private const uint ValidMagic = 0x48444E53;
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/// <summary>
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/// Check if the magic is valid.
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/// </summary>
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/// <returns>Returns true if the magic is valid.</returns>
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public bool IsMagicValid()
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{
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return Magic == ValidMagic;
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}
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}
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}
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