forked from Mirror/Ryujinx
20 lines
558 B
C#
20 lines
558 B
C#
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Performs an incrementation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void IncrementSyncpoint(GpuState state, int argument)
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{
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uint syncpointId = (uint)(argument) & 0xFFFF;
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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