forked from Mirror/Ryujinx
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
|
using System.Collections.ObjectModel;
|
|||
|
using System.Collections.Specialized;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
namespace Ryujinx.Ava.Ui.Models
|
|||
|
{
|
|||
|
public class CheatsList : ObservableCollection<CheatModel>
|
|||
|
{
|
|||
|
public CheatsList(string buildId, string path)
|
|||
|
{
|
|||
|
BuildId = buildId;
|
|||
|
Path = path;
|
|||
|
CollectionChanged += CheatsList_CollectionChanged;
|
|||
|
}
|
|||
|
|
|||
|
private void CheatsList_CollectionChanged(object sender,
|
|||
|
NotifyCollectionChangedEventArgs e)
|
|||
|
{
|
|||
|
if (e.Action == NotifyCollectionChangedAction.Add)
|
|||
|
{
|
|||
|
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Item_EnableToggled(object sender, bool e)
|
|||
|
{
|
|||
|
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
|
|||
|
}
|
|||
|
|
|||
|
public string BuildId { get; }
|
|||
|
public string Path { get; }
|
|||
|
|
|||
|
public bool IsEnabled
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return this.ToList().TrueForAll(x => x.IsEnabled);
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
foreach (var cheat in this)
|
|||
|
{
|
|||
|
cheat.IsEnabled = value;
|
|||
|
}
|
|||
|
|
|||
|
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|