forked from Mirror/Ryujinx
26 lines
754 B
C#
26 lines
754 B
C#
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Macro Execution Engine interface.
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/// </summary>
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interface IMacroEE
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{
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<int> Fifo { get; }
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/// <summary>
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/// Should execute the GPU Macro code being passed.
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/// </summary>
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/// <param name="code">Code to be executed</param>
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/// <param name="state">GPU state at the time of the call</param>
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/// <param name="arg0">First argument to be passed to the GPU Macro</param>
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void Execute(ReadOnlySpan<int> code, GpuState state, int arg0);
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}
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}
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