forked from Mirror/Ryujinx
39 lines
792 B
C#
39 lines
792 B
C#
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gal.Shader
|
||
|
{
|
||
|
class ShaderIrBlock
|
||
|
{
|
||
|
private List<ShaderIrNode> Nodes;
|
||
|
|
||
|
public ShaderIrBlock()
|
||
|
{
|
||
|
Nodes = new List<ShaderIrNode>();
|
||
|
}
|
||
|
|
||
|
public void AddNode(ShaderIrNode Node)
|
||
|
{
|
||
|
Nodes.Add(Node);
|
||
|
}
|
||
|
|
||
|
public void RunOptimizationPasses(GalShaderType ShaderType)
|
||
|
{
|
||
|
ShaderOptExprProp.Optimize(Nodes, ShaderType);
|
||
|
}
|
||
|
|
||
|
public ShaderIrNode[] GetNodes()
|
||
|
{
|
||
|
return Nodes.ToArray();
|
||
|
}
|
||
|
|
||
|
public ShaderIrNode GetLastNode()
|
||
|
{
|
||
|
if (Nodes.Count > 0)
|
||
|
{
|
||
|
return Nodes[Nodes.Count - 1];
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|