forked from Mirror/Ryujinx
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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// TODO(jduncanator): Define all fields
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[StructLayout(LayoutKind.Explicit)]
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struct SoftwareKeyboardConfig
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{
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/// <summary>
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/// Type of keyboard.
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/// </summary>
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[FieldOffset(0x0)]
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public SoftwareKeyboardType Type;
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/// <summary>
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/// When non-zero, specifies the max string length. When the input is too long, swkbd will stop accepting more input until text is deleted via the B button (Backspace).
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/// </summary>
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[FieldOffset(0x3AC)]
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public uint StringLengthMax;
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/// <summary>
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/// When non-zero, specifies the max string length. When the input is too long, swkbd will display an icon and disable the ok-button.
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/// </summary>
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[FieldOffset(0x3B0)]
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public uint StringLengthMaxExtended;
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/// <summary>
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/// When set, the application will validate the entered text whilst the swkbd is still on screen.
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/// </summary>
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[FieldOffset(0x3D0), MarshalAs(UnmanagedType.I1)]
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public bool CheckText;
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}
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}
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