forked from Mirror/Ryujinx
36 lines
780 B
C#
36 lines
780 B
C#
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namespace Ryujinx.Graphics.Shader
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{
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public struct TextureDescriptor
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{
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public string Name { get; }
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public int HandleIndex { get; }
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public bool IsBindless { get; }
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public int CbufSlot { get; }
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public int CbufOffset { get; }
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public TextureDescriptor(string name, int hIndex)
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{
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Name = name;
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HandleIndex = hIndex;
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IsBindless = false;
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CbufSlot = 0;
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CbufOffset = 0;
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}
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public TextureDescriptor(string name, int cbufSlot, int cbufOffset)
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{
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Name = name;
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HandleIndex = 0;
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IsBindless = true;
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CbufSlot = cbufSlot;
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CbufOffset = cbufOffset;
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}
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}
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}
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