forked from Mirror/Ryujinx
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say. Doesn't change anything as the Ryujinx project set it.
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu
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/// <summary>
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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/// </summary>
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public static float MaxAnisotropy;
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public static float MaxAnisotropy = -1;
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/// <summary>
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/// <summary>
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/// Base directory used to write shader code dumps.
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/// Base directory used to write shader code dumps.
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