forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
25 lines
No EOL
732 B
C#
25 lines
No EOL
732 B
C#
namespace Ryujinx.Core.Gpu
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{
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enum NvGpuEngine2dReg
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{
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DstFormat = 0x80,
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DstLinear = 0x81,
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DstBlockDimensions = 0x82,
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DstDepth = 0x83,
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DstLayer = 0x84,
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DstPitch = 0x85,
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DstWidth = 0x86,
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DstHeight = 0x87,
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DstAddress = 0x88,
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SrcFormat = 0x8c,
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SrcLinear = 0x8d,
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SrcBlockDimensions = 0x8e,
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SrcDepth = 0x8f,
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SrcLayer = 0x90,
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SrcPitch = 0x91,
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SrcWidth = 0x92,
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SrcHeight = 0x93,
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SrcAddress = 0x94,
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CopyOperation = 0xab
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}
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} |