forked from Mirror/Ryujinx
deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
162 lines
5.6 KiB
C#
162 lines
5.6 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using OpenTK.Windowing.Common;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.HLE.Ui;
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using System;
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using System.Threading;
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namespace Ryujinx.Ava.Ui.Applet
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{
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class AvaloniaDynamicTextInputHandler : IDynamicTextInputHandler
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{
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private MainWindow _parent;
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private OffscreenTextBox _hiddenTextBox;
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private bool _canProcessInput;
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private IDisposable _textChangedSubscription;
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private IDisposable _selectionStartChangedSubscription;
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private IDisposable _selectionEndtextChangedSubscription;
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public AvaloniaDynamicTextInputHandler(MainWindow parent)
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{
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_parent = parent;
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyPressed += AvaloniaDynamicTextInputHandler_KeyPressed;
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyRelease += AvaloniaDynamicTextInputHandler_KeyRelease;
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).TextInput += AvaloniaDynamicTextInputHandler_TextInput;
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_hiddenTextBox = _parent.HiddenTextBox;
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Dispatcher.UIThread.Post(() =>
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{
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_textChangedSubscription = _hiddenTextBox.GetObservable(TextBox.TextProperty).Subscribe(TextChanged);
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_selectionStartChangedSubscription = _hiddenTextBox.GetObservable(TextBox.SelectionStartProperty).Subscribe(SelectionChanged);
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_selectionEndtextChangedSubscription = _hiddenTextBox.GetObservable(TextBox.SelectionEndProperty).Subscribe(SelectionChanged);
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});
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}
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private void TextChanged(string text)
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{
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TextChangedEvent?.Invoke(text ?? string.Empty, _hiddenTextBox.SelectionStart, _hiddenTextBox.SelectionEnd, true);
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}
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private void SelectionChanged(int selection)
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{
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if (_hiddenTextBox.SelectionEnd < _hiddenTextBox.SelectionStart)
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{
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_hiddenTextBox.SelectionStart = _hiddenTextBox.SelectionEnd;
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}
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TextChangedEvent?.Invoke(_hiddenTextBox.Text ?? string.Empty, _hiddenTextBox.SelectionStart, _hiddenTextBox.SelectionEnd, true);
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}
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private void AvaloniaDynamicTextInputHandler_TextInput(object sender, TextInputEventArgs e)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (_canProcessInput)
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{
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_hiddenTextBox.SendText(e.AsString);
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}
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});
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}
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private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
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{
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var key = (Key)AvaloniaMappingHelper.ToInputKey(e.Key);
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if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
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{
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return;
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}
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e.RoutedEvent = _hiddenTextBox.GetKeyUpRoutedEvent();
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (_canProcessInput)
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{
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_hiddenTextBox.SendKeyUpEvent(e);
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}
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});
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}
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private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, Avalonia.Input.KeyEventArgs e)
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{
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var key = (Key)AvaloniaMappingHelper.ToInputKey(e.Key);
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if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
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{
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return;
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}
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e.RoutedEvent = _hiddenTextBox.GetKeyUpRoutedEvent();
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (_canProcessInput)
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{
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_hiddenTextBox.SendKeyDownEvent(e);
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}
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});
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}
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public bool TextProcessingEnabled
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{
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get
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{
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return Volatile.Read(ref _canProcessInput);
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}
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set
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{
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Volatile.Write(ref _canProcessInput, value);
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}
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}
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public event DynamicTextChangedHandler TextChangedEvent;
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public event KeyPressedHandler KeyPressedEvent;
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public event KeyReleasedHandler KeyReleasedEvent;
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public void Dispose()
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{
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyPressed -= AvaloniaDynamicTextInputHandler_KeyPressed;
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyRelease -= AvaloniaDynamicTextInputHandler_KeyRelease;
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(_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).TextInput -= AvaloniaDynamicTextInputHandler_TextInput;
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_textChangedSubscription?.Dispose();
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_selectionStartChangedSubscription?.Dispose();
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_selectionEndtextChangedSubscription?.Dispose();
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Dispatcher.UIThread.Post(() =>
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{
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_hiddenTextBox.Clear();
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_parent.GlRenderer.Focus();
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_parent = null;
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});
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}
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public void SetText(string text, int cursorBegin)
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{
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Dispatcher.UIThread.Post(() =>
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{
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_hiddenTextBox.Text = text;
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_hiddenTextBox.CaretIndex = cursorBegin;
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});
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}
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public void SetText(string text, int cursorBegin, int cursorEnd)
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{
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Dispatcher.UIThread.Post(() =>
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{
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_hiddenTextBox.Text = text;
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_hiddenTextBox.SelectionStart = cursorBegin;
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_hiddenTextBox.SelectionEnd = cursorEnd;
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});
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}
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}
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}
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