forked from Mirror/Ryujinx
cd203e98f2
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
90 lines
No EOL
1.2 KiB
C#
90 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Gal.Shader
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{
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enum ShaderIrInst
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{
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Invalid,
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B_Start,
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Band,
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Bnot,
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Bor,
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Bxor,
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B_End,
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F_Start,
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Ceil,
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Fabs,
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Fadd,
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Fceq,
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Fcequ,
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Fcge,
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Fcgeu,
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Fcgt,
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Fcgtu,
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Fclamp,
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Fcle,
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Fcleu,
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Fclt,
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Fcltu,
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Fcnan,
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Fcne,
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Fcneu,
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Fcnum,
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Fcos,
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Fex2,
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Ffma,
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Flg2,
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Floor,
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Fmax,
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Fmin,
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Fmul,
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Fneg,
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Frcp,
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Frsq,
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Fsin,
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Fsqrt,
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Ftos,
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Ftou,
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Ipa,
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Texs,
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Trunc,
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F_End,
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I_Start,
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Abs,
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Add,
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And,
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Asr,
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Ceq,
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Cge,
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Cgt,
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Clamps,
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Clampu,
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Cle,
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Clt,
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Cne,
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Lsl,
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Lsr,
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Max,
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Min,
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Mul,
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Neg,
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Not,
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Or,
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Stof,
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Sub,
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Texq,
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Txlf,
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Utof,
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Xor,
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I_End,
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Bra,
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Exit,
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Kil,
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Emit,
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Cut
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}
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} |