forked from Mirror/Ryujinx
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
52 lines
No EOL
1.7 KiB
C#
52 lines
No EOL
1.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Services.Arp;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Account.Acc
|
|
{
|
|
class IManagerForApplication : IpcService
|
|
{
|
|
private UserId _userId;
|
|
private ApplicationLaunchProperty _applicationLaunchProperty;
|
|
|
|
private const long NetworkServiceAccountId = 0xcafe;
|
|
|
|
public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
|
|
{
|
|
_userId = userId;
|
|
_applicationLaunchProperty = applicationLaunchProperty;
|
|
}
|
|
|
|
[Command(0)]
|
|
// CheckAvailability()
|
|
public ResultCode CheckAvailability(ServiceCtx context)
|
|
{
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(1)]
|
|
// GetAccountId() -> nn::account::NetworkServiceAccountId
|
|
public ResultCode GetAccountId(ServiceCtx context)
|
|
{
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
|
|
|
|
context.ResponseData.Write(NetworkServiceAccountId);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(130)]
|
|
// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
|
|
public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
|
|
{
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
|
|
|
|
context.ResponseData.Write(NetworkServiceAccountId);
|
|
|
|
// TODO: determine and fill the two output IPC buffers.
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |