forked from Mirror/Ryujinx
fd7567a6b5
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap |
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CacheGraphicsApi.cs | ||
CacheHashType.cs | ||
CacheManifestHeader.cs | ||
GuestGpuAccessorHeader.cs | ||
GuestGpuStateFlags.cs | ||
GuestShaderCacheEntry.cs | ||
GuestShaderCacheEntryHeader.cs | ||
GuestShaderCacheHeader.cs | ||
GuestShaderCacheTransformFeedbackHeader.cs | ||
GuestTextureDescriptor.cs | ||
HostShaderCacheEntry.cs | ||
HostShaderCacheEntryHeader.cs | ||
HostShaderCacheHeader.cs |