forked from Mirror/Ryujinx
98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
22 lines
611 B
C#
22 lines
611 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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[StructLayout(LayoutKind.Sequential)]
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struct AudioRendererParameter
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{
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public int SampleRate;
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public int SampleCount;
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public int Unknown8;
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public int MixCount;
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public int VoiceCount;
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public int SinkCount;
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public int EffectCount;
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public int PerformanceManagerCount;
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public int VoiceDropEnable;
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public int SplitterCount;
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public int SplitterDestinationDataCount;
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public int Unknown2C;
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public int Revision;
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}
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}
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