forked from Mirror/Ryujinx
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
254 lines
No EOL
8.3 KiB
C#
254 lines
No EOL
8.3 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Process;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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partial class KScheduler : IDisposable
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{
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public const int PrioritiesCount = 64;
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public const int CpuCoresCount = 4;
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private const int PreemptionPriorityCores012 = 59;
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private const int PreemptionPriorityCore3 = 63;
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private Horizon _system;
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public KSchedulingData SchedulingData { get; private set; }
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public KCoreContext[] CoreContexts { get; private set; }
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public bool ThreadReselectionRequested { get; set; }
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public KScheduler(Horizon system)
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{
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_system = system;
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SchedulingData = new KSchedulingData();
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CoreManager = new HleCoreManager();
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CoreContexts = new KCoreContext[CpuCoresCount];
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for (int core = 0; core < CpuCoresCount; core++)
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{
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CoreContexts[core] = new KCoreContext(this, CoreManager);
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}
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}
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private void PreemptThreads()
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{
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_system.CriticalSection.Enter();
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PreemptThread(PreemptionPriorityCores012, 0);
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PreemptThread(PreemptionPriorityCores012, 1);
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PreemptThread(PreemptionPriorityCores012, 2);
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PreemptThread(PreemptionPriorityCore3, 3);
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_system.CriticalSection.Leave();
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}
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private void PreemptThread(int prio, int core)
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{
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IEnumerable<KThread> scheduledThreads = SchedulingData.ScheduledThreads(core);
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KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
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// Yield priority queue.
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if (selectedThread != null)
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{
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SchedulingData.Reschedule(prio, core, selectedThread);
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}
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IEnumerable<KThread> SuitableCandidates()
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{
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foreach (KThread thread in SchedulingData.SuggestedThreads(core))
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{
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int srcCore = thread.CurrentCore;
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if (srcCore >= 0)
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{
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KThread highestPrioSrcCore = SchedulingData.ScheduledThreads(srcCore).FirstOrDefault();
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if (highestPrioSrcCore != null && highestPrioSrcCore.DynamicPriority < 2)
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{
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break;
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}
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if (highestPrioSrcCore == thread)
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{
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continue;
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}
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}
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// If the candidate was scheduled after the current thread, then it's not worth it.
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if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
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{
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yield return thread;
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}
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}
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}
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// Select candidate threads that could run on this core.
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// Only take into account threads that are not yet selected.
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KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
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if (dst != null)
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{
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SchedulingData.TransferToCore(prio, core, dst);
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selectedThread = dst;
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}
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// If the priority of the currently selected thread is lower than preemption priority,
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// then allow threads with lower priorities to be selected aswell.
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if (selectedThread != null && selectedThread.DynamicPriority > prio)
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{
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Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
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dst = SuitableCandidates().FirstOrDefault(predicate);
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if (dst != null)
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{
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SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
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}
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}
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ThreadReselectionRequested = true;
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}
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public void SelectThreads()
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{
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ThreadReselectionRequested = false;
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for (int core = 0; core < CpuCoresCount; core++)
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{
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KThread thread = SchedulingData.ScheduledThreads(core).FirstOrDefault();
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CoreContexts[core].SelectThread(thread);
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}
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for (int core = 0; core < CpuCoresCount; core++)
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{
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// If the core is not idle (there's already a thread running on it),
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// then we don't need to attempt load balancing.
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if (SchedulingData.ScheduledThreads(core).Any())
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{
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continue;
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}
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int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
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int srcCoresHighestPrioThreadsCount = 0;
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KThread dst = null;
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// Select candidate threads that could run on this core.
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// Give preference to threads that are not yet selected.
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foreach (KThread thread in SchedulingData.SuggestedThreads(core))
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{
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if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
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{
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dst = thread;
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break;
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}
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srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
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}
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// Not yet selected candidate found.
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if (dst != null)
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{
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// Priorities < 2 are used for the kernel message dispatching
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// threads, we should skip load balancing entirely.
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if (dst.DynamicPriority >= 2)
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{
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SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
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CoreContexts[core].SelectThread(dst);
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}
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continue;
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}
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// All candidates are already selected, choose the best one
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// (the first one that doesn't make the source core idle if moved).
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for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
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{
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int srcCore = srcCoresHighestPrioThreads[index];
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KThread src = SchedulingData.ScheduledThreads(srcCore).ElementAtOrDefault(1);
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if (src != null)
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{
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// Run the second thread on the queue on the source core,
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// move the first one to the current core.
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KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
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CoreContexts[srcCore].SelectThread(src);
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SchedulingData.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
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CoreContexts[core].SelectThread(origSelectedCoreSrc);
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}
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}
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}
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}
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public KThread GetCurrentThread()
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{
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lock (CoreContexts)
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{
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for (int core = 0; core < CpuCoresCount; core++)
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{
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if (CoreContexts[core].CurrentThread?.IsCurrentHostThread() ?? false)
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{
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return CoreContexts[core].CurrentThread;
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}
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}
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}
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return GetDummyThread();
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throw new InvalidOperationException("Current thread is not scheduled!");
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}
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private KThread _dummyThread;
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private KThread GetDummyThread()
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{
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if (_dummyThread != null)
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{
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return _dummyThread;
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}
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KProcess dummyProcess = new KProcess(_system);
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KThread dummyThread = new KThread(_system);
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dummyThread.Initialize(0, 0, 0, 44, 0, dummyProcess, ThreadType.Dummy);
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return _dummyThread = dummyThread;
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}
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public KProcess GetCurrentProcess()
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{
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return GetCurrentThread().Owner;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_keepPreempting = false;
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}
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}
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}
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} |